Physically Based - A New OpenSource Resource Database For Artists!

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This is the all-new OpenSource value-based resource database for artists is here...

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███ BLENDER ADDONS & TUTORIALS ███

-- Character & Animation Addons--

-- Blender Premium Tutorials--

--Landscape & Sky Addons--

--Sculpting Addons--

--- Vegeration Addons --

--Shading & Material Addon--

--Hard Surface Addons--

-- Cloth Addons --

-- City, Interior & Building Addons--

-- Fracture Addons--

--Camera Addons--

--Cable Addons--

#physical
#materials
#resources
#3d
#asknk
#b3d
#update
#art
#assets
#free
#free3d
#3dart

00:00 Intro
00:49 Getting Started
01:23 Getting Materials & Graphs
02:02 Recreating Materials
02:30 Engine Types
03:11 Light & Camera + Stuff
04:39 Final Words
**Artworks used on thumbnails are to support artists using the principle of third-party tools discussed within the video. #SupportsArtist
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this is exactly what I've needed for SO LONG and I had no idea how badly I needed it.

ImiiVy
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I've always longing for a site like this, one of the most helpful resources I've seen lately.

lahcenebelbachir
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Thanks to its open API it probably won’t take many days (hours) until someone integrates it as an addon in Blender and other DCCs hopefully.

mixchief
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Such a valuable and indispensable resource indeed! The best I’ve come across so far. 👌

ReynanteMartinez
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This is one of the best resource I saw yesterday itself! ❤

JapjeevSinghKohli
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WOW, amazingly well done by the creator of this site!

darkworx-films
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The materials library still needs to be expanded, a great site very informative, very good job.🔝

michaelsmusicinstruments
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This is an amazing tool I always dreamed of! It will come so handy so many times!

NazzarenoGiannelliCG
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Thank you for spreading the word! Your videos are great 🔥

AntonPalmqvist
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Many thanks. Been waiting for long time for a repository like this. Love your videos 👍

tiagogiraovideos
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A gold mine has been uncovered, thanks

AladineTK
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Whoa! Just a few days ago i was looking for something like this and couldn't find any. Thanks alot!

humbleraider
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It's exactly the kind of site I wish

hvqukzm
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What a fantastic resource -- thanks for sharing!

flavio
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Damn it, you nailed it again. Thanks for this one. Wohoo😀

nurbkea
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This is so great!!! thanks for this unvaluable contribution!

gabocavallaro
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When you choose Blender engine the IOR column switches to specular which I feel strange as Blender can handle IOR in its PBR. Actually we need both values.

emmanuelrenquin
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Uuuuultrasupermegahyper useful bro!!
✨👌😎😉😎👍✨

manolomaru
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How to use the density value on shaders? is it just additional information.

photons
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Is there any way to convert density to homogeneous medium values? So I can get pretty nice SSS (I use Maxwell Render - it use real Homogeneous Medium and not have diffuse approximations like Random Walk, Dipole etc...)

eclairesrhapsodos