The Pokemon Game with Real-Time Combat

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Say goodbye to turn based combat! In this video, I'll be showcasing a Pokemon Fangame with a brand new Real-time Combat system, a completed story, and a new region!

0:00 Intro
0:45 The Combat System
3:02 The Region and Story
4:30 Postgame and Additional features.
5:10 Constructive Criticism
6:44 Conclusion

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The website is in Spanish, but upon loading the game you will be able to select an English language option.
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So glad that more people in the English community are discovering this game, it has so much content after being developed for more than 15 years. It has 7 different leagues, a battle frontier, 4 different maps, Z-moves, mega evolution, and a lot more.

And about you criticisms there are some tips that can improve the game experience:
TL;DR: Capture 50 pokemon for exp share, increased difficulty increases damage dealt, type "without objects" for a battle without any use of objects.

After capturing 50 pokemon a professor's Oak assistant gives you the exp share, this makes leveling up a lot easier, so much so that I faced the elite 4 with my pokemon being around 15 levels higher than theirs lol, but you can always deactivate it and go back to just one pokemon gaining exp. Though be careful because only the pokemon that defeats the opponent gets EVs, not like regular pokemon where your whole team does.

About the damage done, the higher difficulty the higher the damage that you do and receive. So if you were playing in normal you only do and receive around ⅓ (more or less) of the damage you would do on a normal game, but on expert and professional the damage increases. You can change the difficulty on the settings at any time, so you can find the one that adjusts best to your playstyle.

If you press "T" on your keyboard a prompt appears where you can write anything and your character will say it out loud, so if you are close to a trainer and type "Without objects", then neither you nor your opponent will be able to use objects during that combat (in Spanish the phrase is "sin objetos" so I assume it's similar in English). This is most useful when facing gym leaders or the elite 4 because they do use more potions. And it gets really annoying if you are in a lower difficulty and deal less damage, which increases the duration of battles.

Some of this stuff is not explained in game, some other is explained in the battle faculty (route 3), and you could always try and ask in the English chat of discord.

Great video and recommendation, and hopefully many people give this game a shot, it's really fun once you get used to the combat system ^_^

alonso
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"It might not look much more special than your average fan game"
Excuse me, they're walking on diagonals.

filedotnix
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OH MY GOD THIS GAME IS STILL AROUND?!?
I remember it being the reason I took spanish all the way back in middle school.

mistprowen
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When I saw the title I was thinking "Oh, so Reloaded has competition?"
THEN I saw that the video was about reloaded lol. Such an amazing game, glat to see it getting discovered by the english community

sonicover
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gotta say i feel too cultured for following reloaded for 9 years lol

yopoxikeweapescai
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Makes me wish pokemon had spinoffs with these combat systems. It’s just so smart. Not only r fans doing things better, they’re the only 1s doing it 4 Pokemon.

shawnbay
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I find it amazing more people discovering this Game specially in non-Spanish communities! I love to see new people play it! About the story: most of the game and it's story unfolds in the postgame and it is actually AMAZING. What one would call "post-game" is actually just a big main part of the Game, more than 2/3 of it!. The actual real ending is the Hell in the Battle Frontier but is looong and hard to get there. The Battle Frontier is a real challenge!

About your issues, the developer actually thought of them. That's why share exp is buffed and there are SO many encounters throughout the whole game to the point that some players even complained of being overleveled so it made me shuckle you saying the oposite hahah! To the point of the Creator making so Leaders Pokémon Levels scale with your max lvl Pokémon.

About the Gym Leaders objects, the "no object" mode exists for that. But tbh important combats like those are the only cases where a trainer uses any item and is not like you can't use them when they do! The Game being realtime combat already puts the player in a HUGE adventage against AI so that kinda balances it out. This Game can be really hard if you aren't used to the combat system, but it becomes way easier for the most part once you do!
You can up the difficulty of the Game to profesional so both you and the enemy deal double the damage if you want it more fastpaced, you can check this in by pressing F1.

And the reason why interiors look like gen 3 is because the entire Game was gen 3 style but the whole overworld and trainers got reworked.
This Game is HUGE, you can capture all gens Pokémons with the 9 gen coming soon! Even all Legendaries! Sadly the English traslation still is missing in some recent aditions like the Team Flare hideout wich is pretty sad because the dialogue there was hella fun! But traslation is in process!
The developer also designed a LOT of anti-cheat security systems he really commited to that!
(PS: btw I appear in the credits of this game😅)

KitsuneFaroe
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I'm very glad this game is being discovered by English-speaking communities, I've been a fan for about a decade now and even contributed to the English translation! I feel like a lot of it, from what I've seen, does need a little bit more polish though, so please stay tuned for that ...
Very short and sweet video on Reloaded, I was very surprised to see it on my feed!

ave-taka
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I have memories of this game back when beta 4.03 was the most updated version of the game, which lacked the postgame (and gen 4 was the most recent generation back then). Beta 14 was really cool, I didn't remember it being in english, though. That's new, I think.

Ditidos
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I’ve always thought pokemon should have evolved in this direction. Turn based made sense on the game boy, but it was always an extrapolation of what we saw in the anime and manga. This gets closer to what we imagined was happening as kids

aaronsherman
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I adore the gameplay in this, and I also love how the devs are using the sprites from the PMD sprite repository for the overworld sprites, it's definitely going to make adding future mons easier to add.

I'll definitely give this a try in the future

calderaxia
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This is a very neat idea. So neat in fact that it almost makes me sad that I cannot pay for it. I hope the devs realize that they can create their own roster of monsters and make an entirely new game with it - that their fans can pay for to support them.

igormachado
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This is incredible. 8 way sprites for all pokemon is wild too.

malachishaner
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i am SO SURPRISED to find a video on Pokémon Reloaded in this time and age!! i used to play this game a lot years ago, so long ago in fact that i barely recognise the interface and menus you show in this video!! hmmm maybe i _will_ download the newest version and give my ol' bird run another go.... thanks for reminding me of this game!!

lauram.g.
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One day Ayrei will make a video reviewing his own game, Pokemon Vanguard

hoangnguyen
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One thing that love of this game is that it actually rewards skill(especially a higher levels), you need to use wisely your items, buffs, healing moves and changes of mons because they are limited, you need to learn to dodge and even use some moves to dodge like in the anime, it's hard but not to the point of being unfair

tavoa
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Probably the ULTIMATE Pokemon fangame. Glad to see the English-language community giving it a go!

PaoloReaper
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Never knew about this game! Im downloading it right now! I love to shown support to developers that try to innovate the core gameplay of pokemon, in their fan games!

yuri_cobaia
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Some things they need to improve:
- Double Battles: You send 2 pokémon but you can only control one, while the other just moves around the field without attacking. Meanwhile, the opponent is able to attack with both. Switching control between the two active pokémon is also kinda rough, since you have to memorize their party position. At the very least, the other pokémon should use moves just like NPCs.
- Alolan Trials: New pokémon are summoned over and over even after you beat the Boss, meaning a lot of the time you have to KO both pokémon in quick succession in order to win. The Rock Trial in particular was a pain to pass, 'cause the pokémon are so bulky.
- Free change of movesets: The way the battle system and PP works in this game makes it so that even weak moves like Ember actually have a usage, since you can spam them versus a stronger move like Fire Blast where you only get 2 or 3 shots before having to wait. Meaning there's a lot more variety on viable movesets. Besides, PLA already offered free change of moves in a turn-based game, so it's nothing new in the series anyways.
Aside from those (I know they added a ton of new stuff in the post-game, but I haven't reach there yet), the game is pretty much what Pokémon should've become once the technology allowed it.

TheRicardobtc
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These are some interesting game design changes. Surprised I haven't heard of any other fan games using real time combat (to be fair I only watch lets plays). Seems like more people would have wanted a system more like the anime

ThinkWithGames