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Classic Sonic physics in 3D (too accurate)

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Here's a quick video showing classic physics and features from Sega Genesis/Megadrive games, in 3D. I did it using only Blender Game Engine and simple Python scripts.
I based my coding off the Sonic Physics Guide, from Sonic Retro, and the model was made using actual game sprites as templates, which is why it closely resembles those games.
Some of the features include:
-Camera and surface relative WASD controls
-360° curved terrain support (Fully functional loop-de-loops!!!)
-Slopes affect speed accordingly
Sorry for the bad framerate, my computer is really old. You can download and play this game here:
Controls: SPACE to jump, SHIFT to roll, and Q/E to rotate camera
i will keep uploading videos as I add more features, so stay tuned ;)
Like & Subscribe!!!
I based my coding off the Sonic Physics Guide, from Sonic Retro, and the model was made using actual game sprites as templates, which is why it closely resembles those games.
Some of the features include:
-Camera and surface relative WASD controls
-360° curved terrain support (Fully functional loop-de-loops!!!)
-Slopes affect speed accordingly
Sorry for the bad framerate, my computer is really old. You can download and play this game here:
Controls: SPACE to jump, SHIFT to roll, and Q/E to rotate camera
i will keep uploading videos as I add more features, so stay tuned ;)
Like & Subscribe!!!
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