I bought and tried 'Starfield's' paid mods...

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Starfield is a 2023 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. In the game, the player character joins a group of space explorers who must venture to various corners of the galaxy to acquire mysterious artifacts. The game features an open world in the form of an area within the Milky Way galaxy, containing both fictional and non-fictional planetary systems.

Starfield takes place in a space-themed setting, and is the first new intellectual property developed by Bethesda in 25 years. It was described by director Todd Howard as "Skyrim in space". Like Bethesda's previous games, it was powered by the Creation Engine, though it was heavily modified to accommodate the game's procedural generation system. Active development of the game started following the release of Fallout 4 in 2015.

Announced in 2018, Starfield was delayed several times. The game was released for Windows and Xbox Series X/S on September 6, 2023. It received generally positive reviews from critics, with particular praise for its open world, setting, and soundtrack, though its story and exploration were divisive.

TIMESTAMPS:
Intro: 0:00
Ad Read: 1:40
Buying Mods: 3:07
Beowulf Healthy Parts: 9:04
Neon Ramen: 11:51
StarSim Mining: 14:04
Anchient Mariner Module: 18:21
Crimson Fleet Habs: 22:49
Robin Locke Companion: 25:49
Trackers Alliance And The Pricing : 29:09
Overall Thoughts: 43:46
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#gaming #xbox #starfield
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LISTEN TO THIS--- Remnant 2 had a $20 DLC package. You got THREE DLC's, each one a completely new place to explore. Each one had new weapons, armor, enemies, bosses, and lots of new rings and amulets. EACH one would take about 5-10 hours to complete and over 15-20 hours (each) if you wanted to find all the new gear and items. So about 60+ hours of content with hundreds of new items and many new bosses and areas.
---Elden Ring has a DLC that is $40 and has over 50+ hours of content (or more). 10 new main bosses. OVER 100 NEW WEAPONS. Completely new world. New tailsmans. New armor. New enemies. ALL NEW CAVES (which are 5x better than the base game). All new story. Plus it has TREMENDOUS replay value.


So who in the world would ever pay for Starfields mods and these $7 missions that only take 30 minutes and have ZERO replayability. lol! Be smart people.

coopstain
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"We are giving you a way to financially support modders"
There were methods for that already, Bethesda didn't like them because they didn't get a cut of the pie.

danielbuie
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They are trying to lower our standards so we pay more for things that should be free or a lower price for the quality. That’s why they don’t like games like BG3 because it reminds people how good games should be from big team/budget studios and they can’t cry “nostalgia!” When you point out older games having more effort put into them.

ryancialone
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As a senior software developer with 10 years professional experience working for billion dollar companies I really have to say, paid modding is a bad idea and everyone should be against it in all circumstances.

This is a larger conversation, but to cut it short. The modding community is built on top of the open source community. You need to have money as far away as possible if you want a healthy community. Otherwise profit seeking comes before all.

Do you have any idea how much of modding is built on top of other modders work? Modder 1 figures out a way to add mods of a certain type and releases that to everyone. Modder 2 improves upon that and adds more workflow support releasing it for free for everyone. Modder 3 comes along and makes the mod you absolutely love. Then you go "modders should be paid for their work!" Except you are only thinking of modder 3. Modder 3 was only able to make the mod you love based on the free work of others that you never heard of. Who actually deserves the money here?

Introducing money means Modder 1 never releases his tools for free. He uses it to make simple mods and keeps the secret to himself. Modder 2 and 3 never get involved because the barrier to entry is too high. And without the work of Modder 1&2 being freely given, more advanced mods just aren't possible. So instead of playing an awesome and complex mod from Modder 3. Instead the only thing available are paid texture changes from Modder 1. Since he can't figure out more than that, and won't work with someone else because he wants all the money.

In your pursuit to "pay modders what they deserve" all you're going to accomplish is walls being errected between modders and people refusing to share. I've seen it time and time again. Money kills the sharing and openness of open source communities.

Besides, modders just need to put their mods on a resume and it'll be way easier getting a job. I interview people sometimes as part of my job and if their resume has modding experience, I'm giving them bonus points.

onslaught
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I have a great idea for a mod: it would be a total conversion prequel called “Tsarfield”. No boring space exploration, no lackluster big-budget story, no multiverse shenanigans, just highly realistic land-bonded peasant farming action in 18th century Russia.

dymaxion
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20:58 imagine paying $10 for that room when you could pay for the Witcher 3 complete edition for $10 when it's on sale...

troy
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With just 70 dollars you could have 7 rooms.

chapman
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The horse armor DLC philosophy is back for BGS.

ElCriCri
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So... Todd implied in that interview that BGS sets the prices. That means that BGS just chose to sell that single room that they made in-house, for basically no extra cost to them, for twice as much as an independent modder's entire ship's worth of rooms. Suggesting that they are charging more money for the transaction that they don't have to share, and I have to assume that it's BECAUSE they don't have to share.
Please, tell me more about how much you want to "help the little guy, " Todd.

ASpooneyBard
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Bethesda saw that people were jokingly saying that the modders will fix the game, and took it seriously.

AcoVidikovac
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It honestly feels really scummy that they call microtransactions "paid mods" is it just me, or is the whole thing about mods, is that it's a community thing

genesy
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BGS couldn't pull off a next gen update for FO4 without looking like complete fools. Why would anyone think they can make this work?

GrimGalore
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Since there's no interviews on the split, it's pretty safe to assume that their contracts forbid the modders from talking about their income.

aleks
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One of the potential reasons they've been so secretive about the creation splits is not only that they aren't great, but they probably aren't offering the same split to every modder.

phoenixdragon
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My guess is that the amount modders get is under an NDA. Which probably means it isn't good and the community wouldn't be happy when they found out.

austindam
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The ancient mariner module cost $10, a fourth of the entire Elden Ring expansion. For a single room.

StateBlaze
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Massive Skyrim/Fallout fan, modder of 7 years on Creation Kit - that's me. Pre-ordered Starfield, played it, got bored, finished it because I want my money worth. Concluded - this is a 10 year old game. Never touched it since. There's nothing that can fix it.

AntMusic_
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Assuming Starfield modding is comparable to Fo4, the Beowulf one is so comically basic its shocking someone was bold enough to put a price-tag on it.
Then again, at least one person has bought it...

reshypoo
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Starfield was one of the most cringy, poorly written RPG's I've played. BGS are a husk of what they used to be. I've absolutely no interest in ES6 now sadly.

jameshardy
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10 bucks for a single sparsely decorated room? JFC.

alyssafaden