Donut & Breads - Blender Procedural Materials

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Everyone loves making donuts in blender but no one wants to make a procedural texture for their donuts.

In this YouTube series, we dive into the world of 3D material creation using Blender's Shader Editor. Whether you're a beginner or an experienced 3D artist, this series is perfect for anyone looking to sharpen their skills.

I plan on doing quite a few of these videos so let me know if there's a specific material you want me to focus on!

Let me know if I did anything wrong! There's always room for improvement!
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Thanks for the run-through! I duplicated your chain and mixed the two together before outputting to the PBSDF: one chain for streaky gluten strands using the UV coordinates, and one chain for high-frequency 'bitsy' detail on the donut. Looking pretty good!

tovermoran
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why does your Principles BSDF node look different than mine?

Alcyonidus
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Looks yummy. hey, in the new Blender version there is also a Lacunarity and Roughness in the Noise Texture node. Should that be set to default values, my dude?

GinoZump
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Glazed material? .. still waiting Wasiq

drpepa
welcome to shbcf.ru