Connect two objects using the Data Transfer modifier, it's cool!

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In this video, I demonstrate the use of the Data Transfer modifier to do something very cool. I also demonstrate how the Shrinkwrap modifier helps in the process.

#blendertutorial #datatransfer #shrinkwrap #blendercake

00:00 Introduction
00:25 Examining the two objects to connect
00:59 Preparing the handle geometry
01:52 Adding a Shrinkwrap modifier
02:54 Creating vertex groups
04:07 Using the Shrink/Fatten tool
06:40 Adding a Data Transfer modifier
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It's remarkable what can be done with this program with the proper knowledge.

theslicefactor
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I had no idea data transfer existed. So many times I've wanted to keep objects separate...now I can!!

MitchTube
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i am convinced that Blender is an omnipotent piece of software

rdove_
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The Data Transfer Modifier is the Swiss Army Knife of Blender Tools. I often use it for UV projection mapping onto models with complex geometry, using a simple object as the projection source.

robm
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I saw this in other tutorials, but the way you explained it makes the process really understandable. Great stuff!

testtest-bbdt
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This is a huge timesaver, not having to model the both shapes as one. 

Your tutorials are so practical and really for professional production work. I'm following you since the Strata days and now with Blender I'm again looking out for new videos, because I'm always learning something new.

wodan
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It's so weird but from the first time I was learning blender and getting lost in youtube, I found one of your videos and when you started talking I was like, "uh oh he's for real trying to teach people!" 🤨 Always good stuff!

jmhd
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The explaination that is done in this video is really amazing as I have seen many videos related to. Nice work sir 👍

mudssirkhanD
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That's pretty clever!
I use Data Transfer to make custom normals (for anime shading)

shim
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Awesome! I think this technique must be the definite solution for the joining pipes intersection problem in Blender, Thanks!

rodrigolucena
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U SERIOUSLY GOT A SUBSCRIBER MANNNN...its just mind bending we dont know blender yet..

manichauhan
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Excellent tutorial. Love how you properly describe the mechanics and concepts rather than just describe a process.

jimmac
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i love the way you explain exact how its working. i as a more technical person love hearing how it works and really understanding how the computer thinks. super cool and helpful!

opalstudios
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I tried to compare 2 methods myself, and it's still much faster to boolean two separate objects into one, then fix some parts, rather than use data transfer+shrinkwrap then tweak second mesh to fit other mesh to create illusion of a single mesh. But I understand that data transfer method is undestructible, and can be good for future edits.

ganzalez
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i though it can only achieved by using plugin but you explain it in detail, nice information!🔥

RoniStudio
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This is a good trick, on a similar note the 'bevel' shader node can be used to bake a normal map that also blends two intersecting meshes together and could maybe produce similar results with less geometry. It's worth checking out.

EdmundDupont
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Never used data transfer before and didn't know how amazing it is! thanks for your fantastic tips

danialsoozani
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This is a very good tutorial on Data Transfer! Very well explained! I have always thought Data Transfer was used only on High Poly to Low Poly and did not even consider this useful approach!

mind_of_a_darkhorse
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Great tutorial! You’ve saved me hours on upcoming projects

ZaneOlson
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Very useful and very good explained, thanks

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