The Dumbest Weapon in TF2

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More like the Dumber-back. Or uhhh Razor-Dumb? I don't know. Someone think of something more clever for me.

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I already see some people bringing up the Sapper as an example of a weapon designed only to counter 1 class- So let me stop you RIGHT THERE! Yes, it is. Maybe in a perfect world the Sapper would have other uses but it's absolutely not in the same camp as the Razorback, Danger Shield, or Spy-cicle. The Sapper is just an extra tool Spy has by default. He isn't giving up anything to use it. He isn't made worse if the enemy team has no Engineers. And it doesn't allow him to counter one of his counters (at least not really).
The entire Spy-Engineer dynamic from the get go has been built around Spy being a threat to Engineer and his buildings. And the Sapper is a big part of what allows him to be a threat to Engineers.
The Sniper-Spy dynamic ISN'T built around Sniper not being able to be backstabbed.

SquimJim
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"The Second the enemy team stops having a spy the weapon becomes useless." This has never happened ever.

Atroxian
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To be fair, from time to time I intentionally stab razorbacks. Supprisingly often the enemy doesn't even notice, making the following actual stab quite bit funnier.

puskajussi
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the razorback was given to the sniper and not any other class because he's the only one whose whole playstyle is based off of him minimizing his field of vision

denialz
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"It's the only weapon in tf2 that I will outright refuse to use"

Jim's strange scarcely lethal razorback: Am I a joke to you?

goober_uno
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The razorback definitely is a weapon that needs a rework. It should have honestly been fixed when the Darwin's danger shield was

compatriot
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The wrangler practically needs a competent spy to take down.

That's less than 30% of the playerbase.

gaidencastro
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While the old Danger Shield had a broader use than its current version, I still would say that the old version's anti-Sniper potential had a greater presence than the current version's anti pyro potential. I mean all the danger shield is doing is removing a minor annoyance vs. a major advantage in Sniper duels. But the thing the old Danger Shield and Razorback have in common is how they let Snipers play in a more careless style because they don't have to worry about being countered.
While not meant to counter any specific class, the old Ambassador/Deadringer/Kunai Spy was a combo that revolved specifically around not being punished for reckless behavior and thus being able to play in a way that a Spy normally cannot play. Really any weapon that makes a class strong when they are otherwise weak can be problematic and often will have trouble being properly balanced

bobbyferg
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Sniper is the most dangerous class in the game yet it seems like his unlocks were balanced around the common 2fort Snipers that take a minute to line up a shot only to miss anyway

maskofthedragon
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Make it so when you get backstabbed, you're locked into using your melee weapon for a short duration so you have to duel the spy essentially. It'd give more of a reason for the spy to yell "Lets settle this like gentlemen!"

XshortysX
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The real flaw of having that resistance from behind mechanic is the sloppy hit registration. The frustration of facestabs is bad enough, and having that chance against a pub stomping sniper would be a nightmare. In a perfect world with perfect hit registration it would be a very neat mechanic, but tf2 is far from perfect in that regard.

itsraventm
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10:34 I, a pyro main, am doubly insulted by the danger shield because 1: it greatly weakens my class for free, and 2: CROCODILES ARE MY FAVORITE ANIMAL AND THE SNIPER IS WEARING IT LIKE A CAPE.

knines
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Sniper is a class that innately is built on, basically, interacting with enemies at a range they cannot interact back.

Makes sense to make them VERY weak to being interacted with to compensate.

youtubeuniversity
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i was playing sniper last week with the razorback on because i forgot about it, and a spy backstabbed me (likely on accident) and just stared at me like "I am sorry, I have messed up, I deserve this"

Vintenuthewizard
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I actually like the idea of reducing backstabs to 75 damage, and breaking when enough damage is taken. Makes it more interactive in all situations.

llmkursk
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2 instakill classes of the game require different things.
Spy: luck, picking the target, being sneaky.
Sniper:having a mouse

pufferfish
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The Razorback is probably a perfect example of a crutch in TF2

ministerofpropagandaindoct
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6:50 As someone who plays a lot of spy, I actually find it more frequent than not that a sniper is alone and able to be taken out with a revolver. Unless they’re using the huntsman, it’s usually beneficial to stay far away from the front lines to avoid the other 8 classes, which is where I think the appeal of the razorback comes from, since spies like picking people off who are alone. With them being alone so much though, if you get up close to them while they’re scoped in, it’s very easy to just surprise them and deal more damage than they can unless they’re good enough to get a quick headshot at point-blank range. Really just a useless weapon.

AiLovesAi
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Giving sniper immunity to backstabs would be like giving a class immunity to his headshots

Oh wait…

thedogk
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5:04 i am 96% sure he used this analogy just so he could put that comic in the video

trashcanartist