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Environments and Levels with QUIXEL in Unreal Engine

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Learn arcade mechanics, plane movement, and more for Unreal Engine games!
Planes are a popular subject matter for many video game genres thanks to their unique and inspiring ability to fly in real life. Not only are they a fun and exciting challenge for programmers to master developing, but allow you to create novel, air-based experiences for players to enjoy.
Using only the Blueprints Visual Scripting System, you’ll explore how to build a simple arcade-style game where players must guide a plane through rings laid out in an obstacle course. While constructing the project, you’ll develop key skills in tracking scores, working with different styles of movement, removing objects, and much more.
Whether you want to create a realistic flight simulator or simply learn new game development skills, this course will help you further your techniques in how you approach different kinds of game subjects.
This course assumes familiarity with Unreal Engine.
You will learn how to:
- Set up arcade-appropriate inputs
- Program pitch, roll, and yaw for plane movement
- Control plane acceleration
- Build a ring-based obstacle course
- Track scoring with appropriate UI
- Create 3D environments with Quixel models
… and more!