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'Battlestar Auraxia' - Planetside 2 Air Combat Concept

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The Battlestar Auraxia:
The name i gave to my take on a version of the Bastion fleet carrier. As i took a lot of my design inspiration from the referenced show. The video attempts to show a concept for a form of battle island or inter-continent battleground.
The idea is that there are 2 (or more) main ships, which can spawn all air vehicles for a low resource cost. And the opposing factions must fight over a very small island. In this case it is a refueling station (which a tech plant model is conveniently sized for). Capturable bases are replaced with these very large ships (approximately triple a tech plant's size) which can be either stationary or moving.
On board they have 2 main cannons (tech plant cannons) and several phalanx turrets positioned around them. Each ship has a total 11 physical entry points and have a fully mapped out interior which consists of, the main runway area, the hanger bay, the hallways connecting the bridge to the runways, the bridge area and hallway to the rear landing pad (which bridges a balcony outside of the craft). The ships each have a capture point on them as well as shield generators for the runway bays. The ships can be boarded by using Galaxies or hacked teleport links (where one ship locks on to another for teleportation).
This was no easy task in 3 weeks so i hope you can appreciate the work i put into this :) And i am still learning new things as i make this.
Music : "A Call To Duty" form Free Stock Music
The name i gave to my take on a version of the Bastion fleet carrier. As i took a lot of my design inspiration from the referenced show. The video attempts to show a concept for a form of battle island or inter-continent battleground.
The idea is that there are 2 (or more) main ships, which can spawn all air vehicles for a low resource cost. And the opposing factions must fight over a very small island. In this case it is a refueling station (which a tech plant model is conveniently sized for). Capturable bases are replaced with these very large ships (approximately triple a tech plant's size) which can be either stationary or moving.
On board they have 2 main cannons (tech plant cannons) and several phalanx turrets positioned around them. Each ship has a total 11 physical entry points and have a fully mapped out interior which consists of, the main runway area, the hanger bay, the hallways connecting the bridge to the runways, the bridge area and hallway to the rear landing pad (which bridges a balcony outside of the craft). The ships each have a capture point on them as well as shield generators for the runway bays. The ships can be boarded by using Galaxies or hacked teleport links (where one ship locks on to another for teleportation).
This was no easy task in 3 weeks so i hope you can appreciate the work i put into this :) And i am still learning new things as i make this.
Music : "A Call To Duty" form Free Stock Music
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