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How to kickflip - Scientifically explained using 3D models.
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3D models are available here:
Let's study skateboarding tricks scientifically using 3D models and scientific theories.
In this video we study kickflips. Since this is the first video in this series, it includes introduction of whythetrick.
Kickflips are consist of just a lot of factors and I don’t think I can’t put all of them in one video. So let me separate contents into several videos. I’m thinking we could talk about these ones:
- how to flick
- how to pop
- weight distribution
- trouble shooting, etc
#skateboarding
#kickflip
#スケートボード
#キックフリップ
#3D
Traditionally, skateboarding how-to videos have always been subjective and the majority of explanations are based on speakers' experiences.
To avoid relying on my personal experiences, please fully utilize the 3D models.
All skaters have different questions.
So that you can analyze skateboarding tricks in detail and solve your "whys," those 3D models are made fully interactive.
The 3D models feature these functions below:
- change camera angle
- adjust play speed
- change transparency
- display gridlines, etc.
Aside from that, I try to explain concepts of skateboarding tricks based on facts, calculations, scientific and physics theories. I may make mistakes so please leave a comment if you find anything.
Let's study skateboarding tricks scientifically using 3D models and scientific theories.
In this video we study kickflips. Since this is the first video in this series, it includes introduction of whythetrick.
Kickflips are consist of just a lot of factors and I don’t think I can’t put all of them in one video. So let me separate contents into several videos. I’m thinking we could talk about these ones:
- how to flick
- how to pop
- weight distribution
- trouble shooting, etc
#skateboarding
#kickflip
#スケートボード
#キックフリップ
#3D
Traditionally, skateboarding how-to videos have always been subjective and the majority of explanations are based on speakers' experiences.
To avoid relying on my personal experiences, please fully utilize the 3D models.
All skaters have different questions.
So that you can analyze skateboarding tricks in detail and solve your "whys," those 3D models are made fully interactive.
The 3D models feature these functions below:
- change camera angle
- adjust play speed
- change transparency
- display gridlines, etc.
Aside from that, I try to explain concepts of skateboarding tricks based on facts, calculations, scientific and physics theories. I may make mistakes so please leave a comment if you find anything.
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