Mighty Metaballs - Part Two | Worldwide HUG | Chicago

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Mighty Metaballs

This is Part Two of a three part series.

This three part series will take an in depth look at the often overlooked features and uses for the metaball tools in Houdini.

Part Two is dedicated to appropriating the code supplied in the pop meta force to build new tools. We will create a sop meta deformer and a sop meta interpolate sop.

Todd Dufour is the Fx Supervisor at the Mill Chicago. He has over 17 years of Houdini experience. Before the Mill Chicago, Todd was the Fx Supervisor at Atomic Fiction. He has also worked at Digital Domain, Sony Imageworks, Mirada, Asylum, the Mill LA, and ILM.
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Very interesting ! I'll be sure to use metaballs from now on !

louuntitled
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Thanks for the tutorials. You should blur the notification at the top though :s

Ziboo
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38:16 -- <drools at custom functions in pulldown>

damagejacked
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