The Real Missing Colors of Minecraft (*1.20)

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I went back to redo the missing color video from last year but this time using oklab and some math to figure them out.

World Download and resource pack inside it.

Hex Values for the colors:
Set 1 46FE84 FF3EFB F08AFA 7733F9 FF05AB 9E7DFE FC2555 F5B8FD 000001 4B10D7 5B6DFB D9117B 3FD2B4 D616F7 9C0BE1 BF97E2
Set 2 43F219 1906C4 8EE299 49023F 18D2FC AF1865 FE5FBF B7FC8F 69FEBD 74075A D764F6 E003C2 F6FB87 FC6668 02034F AAE926
Set 3 92D4FB 8E5BED 474FFC 6853DA 034501 1CE08E 10059B 14924B 6F7ED4 C6BBF2 D9FF1A 3393FB A671CD 3E2555 89B989 FA4F8C
Set 4 99ED26 AF1865 E71767 99D792 38ED9A E90F9F 3FD2B4 1B18CB E91CE6 E7B8EA 9B7AEB 6329EC 8484ED C590EE 32D3EF 5E71EF
Old set 2A502A 1D8C50 538D55 577B7B 39226C 545D90 8D8AC0 4B7E96 5773BF 7C73BF 772A7A A5639C AB3957 7E567E 993F84 BBA3CA D32A6A E08773

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What’s really sad to me is that the missing green cluster appears to be very similar to alpha minecraft grass. Didn’t know what we had until it was gone

Chorbinc
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Gneiss: I wonder what colours are missing
*Finds we're missing neons*
Gneiss: No, not like that


Maybe some of us scifi/future/solar punk builders WOULD like to have some super saturated colours

Twitchi
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I think it's time to add to the dye spectrum. Make beetroot craft into a unique dye that can only be obtained from beetroot, something in-between purple and red. Make the coral craft into dye (coral is used for dye in real life). The Classic version of Minecraft had "ultramarine" wool and that could be crafted from tube coral. If we're feeling particularly expensive, make those ancient plants you get from the sniffer craft unique dyes. There's a lot they could do with what they already have.

Paint_The_Future
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A lot of these missing colors would fit perfectly for magic-like things. For example, an aurora fits all those greens and cyans, so maybe a magical aurora glass block like you find in some mods would be nice

benG
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The most saturated colors would be nice as an addon "neon" block set, from maybe dyed purified glowstone quartz (or something) blocks, which would work nicely for modern builds or even pixel art.

I really enjoyed this video :)

RikaRoleplay
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I think to achieve the 'colors that aren't more saturated but instead help with dithering' you should check if they're inside the convex hull of the existing colors.

My #1 building dream is better translucent blocks--more textures for glass and a way to color water.

Kaiasky
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I noticed that some of the "missing greens" are actually in the game in a way - in the form of biome-dependent grass!
I really like to build in snowy biomes speciffically because the green of the grass there is nice and blueish. And it's pretty close to one of the greens in your set 3, I think!
Really hope we will at some point get colored blocks like this in minecraft so I don't have to keep grass blocks in my house just to have a sweet carpet.
Gneiss video, as always!

HolyShinta
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I still would like it if they would add "paint" into minecraft. Mix dyes to create the colors you want then be able to paint some if not all blocks. Then you could get the texture from certain blocks but with a color you like. It would make building WAY better having way more control over the color pallet. Though I think it would be a lot of work for it to ever happen.

I also still stand by my comment on one of your other color videos talking about needing more different colored lighting sources. Since we currently only have a handful of blocks/items that give off light and they are mostly all yellow/orange in color.

iamfuturetrunks
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Bro is casually writing entire mods just to display text entities for his comprehensive studies. Genuinely impressive work that deserves recognition for your dedication.

RigoVids
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3:58 this is a really elegant solution!

Yes. I do like this "mathematically filling gaps" idea, because clearly just most distant colors isn't QUITE what you are going for, in your heart's heart lol.

SeanStClair-crjl
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The takeaway I'm getting from this is that we are REALLY missing varied styles of greens that can be utilized, and pastel colors. Those two areas seem to be sorely lacking across the color spectrum

Also, re a new calculation, I wonder if it might help to include *all* the "edges" as a point as well. That way you're maximizing the distance between any existing colors AND the edge of the graph. It might provide a better "midpoint" for things and would be less saturated as well
Edit: thought of another idea as well. You could calculate the density of any given point as the number of colors present in a radius r around the color, and count the points outside of the allowed space as some constant c, with a point being chosen if it has the minimal density. I'd be interested to see what colors get chosen for varying values of c and r.

crossboy
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let's go! I love math ONLY in the context of colors

sydney-prescott
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the fact a lot of blues and purples are missing is a kinda neat parallel to real life given how long it took for blue and purple dye to be made (let alone made cheap)

fawnx
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Your production quality, creativity, and teaching ability is unparalleled, regardless of channel numbers. So glad I found these videos, if you're just getting started I can't wait to see what comes out in the months to come!

Vyke
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I think doing something like died sandstone would be a good way of getting the pastel shades that we need. I do think they would have to go more of a fantasy route for the more saturated colors. A lot of better End mods do tend to show the colors you shared.

lucstockdale
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Glad to see another video on the topic!

kreshn
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[8:58] "I'll have to think about how to do that mathematically; You have to pick a color that's only between existing points" - What you're looking for is the *convex hull* of a set of points, it's exactly the shape you get when you take a set of points, then add the points in between any two points, then the ones between those and so on. Checking if a point is in the convex hull immediately from the original set of points is a bit painful, but you can build a polygon in O(n log n) and then check for membership using a scanline approach.

AaronTheGerman
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Thank you for making this content, you have helped me to better understand geology and color theory. Keep making such great videos (:

CobeAlberici
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You could search for colors within the convex hull of the existing blocks- this would effectively fight saturation.

ryanpitasky
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Theres a lot more color options when it comes to dyed leather armors, I think

idonthaveskill
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