The 5 Stages of Game Development

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These are the stages that people go through when making indie games. We've all been there. And its way harder on some of us than others...

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The 5 Stages of Game Development.
1. "Wow, gamdevelopment!"
2. Installing game engine.
3. First null reference.
4. Depression.
5. Dead.

Digildon
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The worst part is how I forget everything I've ever learned about game dev as soon as I open the editor

MattWyndham
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My 5 stages of Developer burnout:
1. Gets excited and started watching tutorials
2. Tries to copy exact same thing from tutorial
3. Recieves unexpected fatal error
4. Spends 4 month to find the solution without any progress
5. 1 year later finds out that his audio driver was the issue all along

petis
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This video speaks pure truth. The binge watching of YouTube GameDev Content, the not-being-able-to-do-anything-on-yourself, the tutorial hell... And in the end, when it makes Click in your Head, the incredible feeling to know that you can accomplish something, how hard it might be. Truth.

elpepsi
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side route: watch dani find out about unity and learning a bunch on a coding language in a month and start working on games and everything unity related becomes chaos

StormyYay
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This is my stages. 1. I coded in Scratch JR. 2. I found out about Scratch. 3. I got Scratch. 4. I found out about Unreal Engine. 5. I tried to get it on my Ipad. 6. I got a PC and installed Unreal. 7. I watched tutorials and got bored and used Scratch again. 8. I tried Unreal again. 9. I liked Unreal and watched many tutorials. 10. My brain gathered information and got smart. 11. I can make games almost with no tutorials

Foxert-Presentations
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well after using game engine for 5+ years i learned that i dont actually love finishing a game but the process of making it.
so i just join gamejams and work on my own engine in the mean time

LinguisticMirage
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I ended up entering some type of limbo phase between 2 and 5 where I know how hard it is but i am satisfied with the small projects I make and know i will get better overtime

graphtet
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Game Dev is definitely something that takes time and patience.

CozyCabinStudios
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The -5 stages of Game Development
-5. Starts modding a game with a "custom language"
-4. Forgets to close bracket
-3. Whole mod stops working
-2. "I would not want to do this as a job"
-1. Never gets into game dev

Roach
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the thing to know is that dudes like brackey, Dani, etc aren't just game developers. They're programmers who know wtf they're doing, and understand the underlying concepts of how computers work. So don't feel bad if you're not as good.

poleve
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Too many damn hats problem is real. Learning any single aspect is hard enough already, but juggling between learning a dozen whole ass skills at the same time is overwhelming.

SaltyMaud
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This is VERY relatable to me lol. Thanks for giving me the motivation to start working on games again ❤️

thismakesnosense
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In my personal experience, I've always wanted to be a game developer at a young age, but never had access to it because the equipment I was provided was limited to a mobile Android phone. I never watched any devlogs in the beginning of my game development career.

I started with the Scratch programming language, and that's what most of my earliest projects are created with. They were really small, and the ones I wanted to grow big never became.

After realizing the limitations of the Scratch engine, I finally moved to Unity, a more reliable and versatile engine that makes much sense to me. I watched many tutorials, like those from the very iconic Brackeys.

However, despite all my struggles, I still didn't feel comfortable and competent as a game developer. I felt like there was something that I needed to learn that wasn't there. For that reason, I relied on artificial intelligence to aid me with coding... and that worked.

Thanks to artificial intelligence, I escaped tutorial hell, and I was able to create most things that I wanted to make. It all happened without me ever knowing. This was possible because I didn't just copy the code AI provided, but also asked multiple questions about it to expand my knowledge.

Finally, I reached a level of competence to finally be able to create my own game, and publish my own developer log for both gamers and aspiring gamedevs to watch. (not released on this YouTube channel)

facelessanon
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2:38 that click was lethal company for me.

guessimissedthelz
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When you watch the devs for so long you become the dev

smexy_man
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Absolutely true. Im new to unity but I've spent years on roblox studio.

I have way too much abandoned projects.

NO_
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The 3 stages of game dev.
1: Learn 2D gamedev and art over 3 years.
2: Realize you wanna make a 3D game.
3: Realize 3D art is EZ.

findot
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Had to do a small 2D demo with Unity for school as a project, working for 1 month straight. Learned C# from scratch, but now I forgot everything since I realised gamdev is hard and programming wasn't necessarily my forté.

I manage to create something simple but very effective, but I lost all the files and assets once I felt I didn't need them.

Moister
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i think that making a game in python with the pygame library is the best way to get out of the loop since it's simple, but at the same time you don't have all the tools of a game engine, wich promotes computational thinking

zebo