A Review of Forager

preview_player
Показать описание


#Forager #ForagerReview #ForagerGame
Рекомендации по теме
Комментарии
Автор

Once, i suffered a severe psychosis, and got prescribed major medications that put me in a dream-like state for a while before I could adjust. And, when I took my first dose, for, like, 3 days straight, I played this game. I woke up in the morning, I'd start it, I'd play it till midnight without a break, go to bed, repeat. Felt like I was this little blob guy. It was fun, this game kinda saved my mind and helped me through the toughest time of my life

neighbor
Автор

Oh wow, how embarrassing, he forgot to upload the remaining 105 minutes of the review

ScrawnyMcMassive
Автор

"Just like in real life if you work yourself through starvation your character self cannibalizes a heart's worth of health for about half of your total energy bar"

ipsykosis
Автор

Is this a 5 day gap between Joseph Anderson videos? That's practically unheard of...

I like it.

Table
Автор

6:16 the spirit of Yusuke took over Joseph there for a split second

albinekstrom
Автор

"I didn't like it. Yet I still found myself glued to the progression loop." I am extremely catious about every single game that I would describe like that. If that happens, I know that Im just scratching the completion itch, and actually not enjoying the game. Im wasting time with it and I know I should choose some other game to spend my time with. Im not a kid anymore and gaming time is more precious to me now. Even if I wanted to scratch that itch, and I do sometimes, there are games that do not feel like junk food. With a gameplay that supplements the experience by a progression loop, and does not focus just on the loop itself. When its just about the progression loop, it feels like the developers put in milestones in progression just to stretch the gameplay time. Good progression uses the time between each loop to space out introduction of new mechanics in order for the player to become acquainted with them, or to let the gameplay feel seep into you, before giving it a twist to make it fresh again. There is a difference between a game like this and classic Diablos for example, they dont do JUST the progression loop right, there is so much more. The gameplay itself has memorable, worthwile moments. Id rather eye that new DLC for Titan Quest than this. Thanks for the video.

Blackerer
Автор

Yay my favourite persona 5 channel just uploaded

screaminginagony
Автор

Lol slipped into yusuke for a sec there 6:16

lorddashdonalddappington
Автор

*shows a hallow knight costume*
"Not enough soul."
Anyways, great video as usual. Your videos are always interesting to watch even though I haven't or will never play half of the games you talk about, that's just how interesting they are.

cei
Автор

yet another new video from dangaronpa super fan joseph anderson

RealYaoi
Автор

Part of the fun I had late game was using lighthouses to make litteral trillions of dollars by stacking boosts, not really useful but it was kinda cool figuring out how to do it, good review tho, definitely earned a sub

logandegraaf
Автор

Brave of Joe to talk about his crack addiction so openly on his channel

I am so happy that useless has stayed a running joke

thattwitalex
Автор

Got super excited for a sec thinking it might be an epic length review/analysis.. but y'know what, short and sweet videos are pretty great sometimes haha

theSato
Автор

I'm so proud that someone for my country made a game that has been recognized by important companies and journalist all over the word. It gives me hope that we can always do better

agosesco
Автор

I think it was intended as an idle clicker you only pay for ONCE. It works pretty damn well with this in mind. Or it's just that mobile Elder Scrolls traumatised me.

spiderlily
Автор

I've been interested in this game for quite a while, mostly because it's developed in GameMaker, which I've personally been using for some time to attempt to make games. I picked it up on Friday and "finished" it within 19 hours. So much of what you've said is spot on. I used the keyboard and mouse, which may have improved my experience to a degree, but I was still unable to move things around the inventory (a minor annoyance). While I enjoyed the game a great deal, it did get to a point where I was just making things to be able to make more things. After a certain point (very early) there is almost no challenge. Certain items, like the skeleton skull that makes them ignore you, just completely trivialize large parts of the game. This would be fine if there was some other, more daunting, threat that needed your attention, but there isn't. The biggest problem I see is that the game very much needs an antagonist. A big bad boss that you're working towards fighting. It needs a reason to get to the insane levels of power that you end up gaining. I was entirely expecting the final dungeon to unlock some final boss. Instead, I was given another level up orb, and nothing happened. Eventually I just ran out of things to do and stopped playing. This left me feeling like I had accomplished nothing.

corranhorn
Автор

Ok, 2 Joseph Anderson videos in 5 days? That's what I call over the range.

tech__
Автор

I saw a green background then misread the title as Frogger, I'm slightly disappointed.

InMaTeofDeath
Автор

Thank you so much for making real reviews, so I don't have to waste money and time on games that I'd hate. It's refreshing, to say the least, with a reviewer who focuses on the core gameplay loops and not the aesthetics and details. I often put down a game thinking "Why do people like this?", and then it's always comforting to come here and confirm my sanity :))

toreger
Автор

I absolutely agree with your review/assessment of this game. I bought the game and played it till the "end" (all islands acquired, tools upgraded), yet I can surely say that I did not like playing it almost at all. Out of those 10 hours spent with it, two or three were kinda enjoyable (dungeons, solving riddles, getting something game-changing for the first time) - the rest felt like eating chips does after a while. You just keep going, not really knowing why, keeping yourself occupated, yet somewhere deep inside resides the unpleasant feeling, a little voice telling you that this is really a big waste of time and you should kinda stop. Not to mention that the amount of content does not justify the exaggerated price tag (e.g. Stardew Valley or Terraria offer ten times more for half the money). Glad I am not the only one.

martinkratochvil