10 Fun Commander Deck Ideas | Concept Corner Vol. 2 | Magic: The Gathering | Commander

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Taigam with Adventure spells is rather cool. When they're cast on the rebound you can actually cast them as creatures.

benrichardson
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For Delina, you would need Krark's Other Thumb, which may need rule 0 approval...

SwedeRacerDC
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I am absolute trash at edh deck building, so having decklists for these would be amazing :D

Cow-Moth-With-A-CRT-Head
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best commander video ive seen all week. Exploring new decks is awesome and your guide and rankings gave so much info so fast. good stuff, enjoyable video. keep it up

Tbor
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For your Ever Changing Dane idea, might I suggest running Dreams of the Dead with a side of blinking?
Dreams of the Dead is a VERY efficient way to bring back all your sacced creatures and a bit of blink/flicker can remove that nasty downside it comes with.

Dreams of the Dead: 3W
Enchantment
1U: Take target white or black creature from your graveyard and put it directly into play as though it were just summoned. That creature now requires an additional Cumulative Upkeep: 2. If the creature leaves play, remove it from the game.

A copy will run about $.15.

zackkelley
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I just last month built a deck with Taigam. I had a lot of instants and sorceries laying around that generate tokens, so I've made a spell slinger token deck out of him. Works pretty well, a bit vulnerable when it comes to board wipes though. I did discover one little gem while building though - Summon the School. With rebound it becomes it's own relearn built in :) If you want UW flicker, you can just go Brago right? :P

Remrau
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do you have deck lists for any of these decks? the saffi one looks like so much fun!

josejonathanpolorankin
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krarks other thumb does give you rolls

unlostmaniac
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even better than hamza artefact, hamza modular 😆

jean-baptistedelabroise
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I have built Junji Scemes in the past.
It's awful to play against.
At Turn 5 no one besides you has got cards in hand.
The deck wins are dependant on opponent's big creatures in the graveyard. If they don't exist then Commander damage beatdown??

hoffedemann
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Hamza is fun precisely BECAUSE he DOESN'T 'pop off' out of nowhere. He doesn't have any built in protection and you need at least SOME number of creatures with counters on board before he can really get going. He plays by Queensbury Rules, you know.
Not like that cheating Animar who does essentially everything on his lonesome AND has the utter gall to have built in protection from the best removal.

zackkelley
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I can't help thinking artifact creatures for Hamza is a bit of a faux pas. Sure it's effective, but it comes off as just trying to ape Animar.
Why not lean into the ONE thing Hamza has that Animar doesn't... access to WHITE.
How about cheating in some massive angels?
Could do warriors or soldiers (LOTS w/ access to G and W).
How about hydras? Those scale and come with their counters.
Could even do elephants (which tend to be on the more expensive side). Not to mention Hamza himself gives you an excuse to run Elephant Graveyard (Just proxy it. It's expensive on account of being from Arabian Nights.... not because it's doing anything even vaguely busted.).

zackkelley
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I strongly considered using the giant as the commander for my bant burn decklist because of the ability to turn an opponent's creature into something I can bee sting off the board, but I went with the lifegain into card draw option instead for slightly more reliable gassing. Both options are quite solid though.

jaxblonk
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Why Krarks thumb? Cause Its mandatory, I mess atleast 1 thing up per vid!

NicksLotus
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My fun deck idea I built recently (Gylwain The Casting Director) as my commander and all of my green, white and red “legendary” humans, dwarves, and elves. Used all of my land destruction spells, an aggravated assault enchantment, lots of copy sorcery spells, or return an instant/sorcery card from my graveyard. The gravy was using the hex proof and indestructible spells/enchantments to fill in the rest to protect my creatures. Forgot to mention with the Gylwain you can make your creatures have the scry ability so in a way it’s like tutoring for cards when you scry 16 some times in a row.

Built it wrong I didn’t know I need a commander with all color identities (makes sense) commander is new to me but the deck still holds solid

cosmic_sporks
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Was that a sassy the sasquach reffrence? 6:24

George
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Didnt go the full battlecruiser route with storvald? Giving your dudes ward three is something that most cards werent balanced for and so having your opponent spend at least four mana to target your big beefy beaters (do keep in mind you are in the best control colours) and it soon becomes real easy to just steamroll your opponents.

jessewyatt
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Keep this coming slight janky and fun commander makes the best game

niv
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Junji + Gary + Ashnod's Altar + Nim Deathmantle

sonsysy
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You've got some fun ideas here for sure! I like how you grade them on three different things. Of course these are subjective, but it at least demonstrates what the deck is about and how it functions a little better than just showing some cards. They're all at least moderately powerful, creative and fun, but some excel more in other areas. Good video! I definitely like to build prioritizing creativity and fun, while still keeping things powerful enough to win.

SwedeRacerDC