syringe gun memory leak, mvm softlock fixed? - Jan 5th tf2 update explained

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Gold for scripting help

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I like to imagine the valve contractor(s) watched your syringe gun viewmodel video and started fixing it, went into the code for the syringe gun, and were just like "oh dear god"

FlamingLily
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1:12 The new reload sound for the Original is actually reusing the “Axe Swing” sound from Quake. They were kinda forced to do this, since Quake 1 doesn't have a reload function, therefore meaning that the Original never had a specific reload sound.

Everik-ctpg
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1:12

Fun fact. Before this change, you could still hear this specific reload sound in third person, if a Soldier with the Original equipped was reloading it and you were right in his face and had your volume basically maxed.

darthvaderbutwayshittier
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The syringe gun is so broken im surprised it even works

AdamGe
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Huge appreciation for that one dev who is working on these bug fixes. They are small fixes, but the fact that fixes are being made means that someone (internally) still cares enough to spend their time working on the spaghetti mess.

whynotanyting
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I like to imagine it takes him more time to find a GabeN quote than to complete the entire rest of the video.

Medirby
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Huh, I always wondered why the original's third person reload sound wasn't the same as its first person reload sound.

TheTdw
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Fun fact: The Original always did use its custom reload sound when in third person. Where it was barely audible, but still.

ClonedGamer
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I love how the outro wasn't even sentence mixed, it was just Gabe saying "Team Fortress 2" with nothing else.

purplehaze
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I am so happy to see all these bug-fixes for TF2 lately. :)

TheGamerUnknown
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"Team Fortress 2"
-Newell, Gabe 2:58

frimnpi
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An ID starting with 4 instead of just using a static flag is a real 90s engine moment lol

BlakeGillman
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Oh hey, I was the one who originally noticed and fixed this Syringe Gun memory leak way back when I was working on TF2 Classic. It's been in the game since 2007 launch.

NicknineTheEagle
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The fact that they (just one person) are unspaggetifying the code makes me happier. So many new things in TF2! We now know about The Original's original reload sound and that Sydney Sleeper has a BLU model, and more!

hlibushok
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There's a similar issue with the prop ID system in Portal 2 which is used in the save-load abuse speedrun category to disable collision on certain props like doors. Not surprised it's also in TF2, albeit with different effects.

Jmcgee
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//Yes, this causes a memory leak. Too bad!



//actually, we need two memory leaks, or we lose the default

CoolGirlAyden
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Was hyped to see you cover this update, glad to see it out this fast!

unrL-
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2:22 I had no idea how complex this issue was hahahahaha! I would keep commanding the party to do all kinds of exotic things in order to bypass the softlock of the wave like letting some gates get captured, using the *Loose Cannon to knock bots out of spawn & stalling bots along their route until the next group spawns.
No matter what we tried, each attempt would get us stuck on the same section of the wave with only very rarely being a little bit before or after it.

godusopp
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Some real issues being addressed, even if ever-so-minor.
Need to start somewhere, good job single hired contractor!

WeldersFSC
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My theory about death is that when you die, the black void fades, you see a commentary node, and Gabe Newell says “Welcome to Half-Life Three. After four-hundred trillion years in development, hopefully it was worth the wait”

jackbob