too much fps, tf2 breaks

preview_player
Показать описание
[ todo list / current progress on upcoming videos / channel roadmap ]

[ hud / crosshairs / hitsound / killsound / gfx cfg ]

big thanks to:
ILDRUPT for their contributions in research
Gold for scripting help

FAQ:
Q: How did you make that? What editing software do you use?
A: I use Adobe Photoshop, Premiere Pro & After Effects. Photoshop for image editing and thumbnails. Premiere Pro for compositing and After Effects for motion graphics (the fancy animations).
Рекомендации по теме
Комментарии
Автор

edit: yeah i fricked up at the end with the half life example, it's cheats off when it's zooming :)


if i cover the leak, it'll be what i work on for like the next month or so, so for such a massive commitment, i'll let you guys decide.

also also this video is kinda different than usual from my pov. i'm curious if people are interested in programming stuff even if it's not a bug, so yeah :)

shounic
Автор

spy mains after running the lowest potato graphics possible just to get those sweet sweet frames per seconds

DaddyDellConagher
Автор

i swear there is so much source spaghetti that valve can start a restaurant

thedischarger
Автор

Hey Shounic! This issue DOES affect CSGO, 3kliksphilip talked about it in one of his recent videos. If your FPS is too high in CSGO, you movement speed is increased, but only on local servers.

However, if you join an online match, your movement becomes jittery. The game tries to estimate your position locally, overshoots, does sanity check with the server, and teleports you a bit back.

However, that sanity check isn't continuous, it happens like 5 times a second, so the gameplay becomes really nausea-inducong

eugenenalpin
Автор

2:49 New Aperture Science invention: crack

ivankrasnov
Автор

I propose the theory that the reason sv_cheats fixes it is because this is how the devs ensured that certain functions work as intended when playtesting, by having sv_cheats on and having the clock update normally, they can set a baseline for how certain functions should behave under whatever ideal setup they use for playtesting

Oswaldo_Godoy
Автор

Fun fact: setting your fps to 1000 in hl2 speedrunning is not allowed, but you can set it to anything below 1000. There's even a speedrunning trick that lets you skip the combine teleport scene where you have to set your fps to 30 at one point.

generichandle
Автор

Well, host_timescale is only allowed with sv_cheats 1, I believe. So maybe rounding was breaking something behind the scenes when the timescale was different

themanonox
Автор

Exquisite video as per usual, thanks for making great content, keep up the good work.

Rraptor
Автор

I always love the ending bit of these.

FrenchRarity
Автор

"pc moving quickly"
-Gabe Newell 2023

ohhnozonio
Автор

The real question is how did you get 1000 fps in TF2

itchylol
Автор

I WISH I could get anything close to 1000fps in TF2

MrMalkraz
Автор

source engine games when you run them on a supercomputer instead of a 2007 intel laptop:

PoloTP
Автор

THAT'S WHY ALL MY SINGLEPLAYER TRIMP MAPS ARE BROKEN THANK YOU SO MUCH

inactivepleasegoaway
Автор

That's actually some nice unintentionall forward thinking with having the max fps set to 300 in source games. Though I bet people will want 480Hz monitorz soon enough and then this'll be considered a crippling oversight ; "How could Valve not have predicted this nearly a quarter of a century later!?"

EdJames
Автор

Welcome back to "What wacky and stupid thing will Shounic find in the Source engine?"

rubie_gubie
Автор

I think sv_cheats is just like "sv_debugging" so that developers can use certain tools to debug the game. But because of having dozens of developers work on the engine, that intended purpose has kind of just been deprecated with other tools and stuff. It disables rounding so you can get accurate data when you attach a debugger and be able to test things appropriately. Atleast that's what I think personally coming from when I had to work on engines, I think it's kind of clever to enable and disable the rounding so you can get more accurate data when breakpoint debugging.

JonathanDavidsonn
Автор

I remember that in the first cod if you were reach 333 fps it would make the player act better on everything, speed damage and jumping, this error is routed down to the id tech engine

redead-ita
Автор

This isn’t a Source exclusive bug either, this issue shows up in old Call of Duty games as well. There’s videos of people running Black Ops 1 and 2 at ridiculously high FPS and being able to jump 300 feet in the air.

sheacorduroy