Introduction to Coroutines in Unity. What They Are and How To Use Them | Unity Tutorial

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Everything you need to know to get started with Coroutines! Don't know what a Coroutine is? No problem! In this video you'll learn:
⚫ When should you use a Coroutine?
⚫ What are Coroutines useful for?
⚫ How do you implement a Coroutine?
⚫ The different ways you can yield in a Coroutine - in depth!

Coroutines are extremely useful and flexible tools to perform operations over several frames. In fact, this is one of the most versatile tools you can use to manage things like custom animations, counting text, skill cooldowns, and much more!

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Chapters:
00:00 Intro
01:51 What is a Coroutine?
03:09 Example of why you need a Coroutine
05:38 Implementing a Coroutine
07:12 Overview of WaitFor Utility Classes
07:45 WaitForSeconds - Fixed FPS Animation
09:23 WaitForSeconds vs WaitForSecondsRealtime
09:57 Comparing WaitForSeconds vs WaitForSecondsRealtime in a Coroutine
11:17 WaitUtil and WaitWhile
11:52 Implementing WaitUtil and WaitWhile
14:28 WaitForFixedUpdate
16:31 Managing Running Coroutines
18:20 Closing
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Come to this video via the AI-Series, and a really good and detailed explanation, and I like that Chris includes Why you would use a co-routine, just like his object pooling101 I do like that you include why you would want to use this inside your game.... And yes please make the text bigger please. On this and the Object I think i am gonna need a thicker set of glasses :)

paulberry
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Using the fade example, what is the benefit of using a coroutine than just a lerp function?

KingRecycle