Introduction to Game Development (E21: coroutines)

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In this episode we look at coroutines in Unity.

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The clarity of this tutorial is just mind boggling, its pretty amazing what talents you have for teaching Sebastian. Please never stop.

AyushSingh-loqo
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Been using corotines for many years, but a few things explained here taught me new ways of using it... You, sir, are a wizard!

PeterFurstenberg
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This is literally the best tutorial i ever saw in my lifetime

mortaldev
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Your voice is really calming, thank you for this tutorial!

AlexVoxel
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Being a student in video game programming in college and having ADHD, it's not always easy to keep the pace and understand the same way or as quickly sometimes, but your videos are by far part of the few ressources I use that are near perfection ! ( Since perfection doesn't exist ^^ )

So I want to say thank you and I am very grateful!

eltacomaste
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I have no words to explain how thankful I am. I was searching for whole one day to solve this issue. I am greatful to God you helped Sebastian. Thank You much.

riturajsingh
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The best explanation of Unity Coroutines I have ever seen. Thank you for this great tutorial!

Myanctt
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This is the best explanation of coroutines that is online

sebastianjimenez
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You sir, are one of the greatest tutor on Youtube. You know how to keep it simple, easy to understand. Thanks a lot

fabienthomascom
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Dude just saved me! I didn't see anywhere else that i could use yield to wait for another coroutine like that. Thanks!!

eduardoneis
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Well damn, that was good!!! Not only is your style concise, but it's extremely well done in how it takes a viewer through WHY some things are done (jiggling box).

jeffgoin
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Holy cow. I have literally watched dozen videos about coroutines but none of them where super understandable like this video. Thanks mate!

MrNevermore
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8:23: never knew u could do that.. killed inside
8:38: at this point he's just repeatedly stabbing me... feeling soooo stupid rn

Kuuu
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Hey Sebastian! I've watched your tutorials for a long time now, keep up the good work! Even though I'm more eager on the "more advanced" tutorials, I still like to follow this series, because there's always a chance to learn something new!

About coroutines I kinda want to make this small clarification (I'm pretty sure that you know about this so maybe this is more for those who might be reading comments) :
You can start coroutines from non-MonoBehaviour derived classes, however you do need a reference to a MonoBehaviour derived class, and for that you can then call Start/StopCoroutines (because they are - after all - just public functions). This might come in handy from time to time if you want for example build a some sort of state machine that's composed of multiple regular C# classes, but which are initialized from a MonoBehaviour-derived class.

Once again, thanks for the great tutorials! I'm still looking forward to the continuation of the Procedural landmass generation series. Cheers mate!

Pihlaja
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Super Crystal clear Explanation You are Awesome Sebastian.

neozoid
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Thanks a bunch! I've been confused by all these yield elements as nobody bothered to explain them in their videos up until this one ^_^ Great job!

jasiekthejester
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Freaking loving these Intro to Game Dev videos, dude.

cam
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This is so far the best tutorial on coroutines I have been able to find. Thank you.

pearz
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Magic explanation of co-routines - saved me a lot of agonizing reading of documentation.

steveanston
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Been trying to understand coroutines for months now and you made it so easy!

valacevedo