Zbrush 2018.1 Hard Surface Modeling Project

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My over all goal for the next couple of videos today are:
-I want to make a Hard Surface Model in Zbrush and scale it up 500% so it can fit inside Unreal Engine 4!
-I want to open Hard Surface Object into Quixel Suite 2.
-I want to add high-end Textures to my Hard Surface Model.
-I want to use NDO inside Quixel Sute 2 to add extra details to my Hard Surface Model.
-I want to finally export my Textured Hard Surface model into Unreal Engine 4:)

I will cut all this up into several videos and place everything into a new Playlist...

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