Making a game in C from scratch! Ep 12: [Multithreaded Programming: Making a Job System]

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This is another stream in our "developing an entire game in C from scratch" series!

Check out the game and the source code for free:
Check out the game being made live:

This stream, we fixed a few bugs and a few non-bugs with our sound system and we programmed a job system to make multi-threading accessible to our game and start implementing things in parallel.
We also made the audio system we built last stream to run asynchronously!

In the next stream, we will wrap up our game engine pass by improving the file i/o to make a save system in the game!
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my asynchronious like for this video! :D

juvusart
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Dont you have a data race between writes to your sound buffer in the game loop and reads from your sound buffer in the update job loop?

marcspecter
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Please make a procedurally generated roguelike in C.

brandonphilander