Armored Core 6 | 10 Best Weapons To Get Early - Get POWERFUL Quickly! Destroy Bosses

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Armored Core 6 is an amazing game that offers players tons of intense action and great weapons to use. In this video, we're going to show you 10 of the best weapons to get early in the game and help you power through the early stages of the game easily.

This Armored Core 6 guide will show you some of the best ways to power through the early stages of the game quickly and easily. By following this guide, you'll be able to destroy bosses much more easily and make your way through the game much faster!

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I recommend sticking with the starter melee weapon, it has a great dash range and you can chain it. Pair it up with an impact shot gun and shoulder missiles/cannons, and you can build stagger super fast all while at least one weapon with massive stagger bonus damage.

tanoshichannel
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Do the training missions the charge rifle you get from the first one is powerful for early game.

liamdeath
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"If you want to live out the fantasy of using the heavy arms Gundam" Sold.

odinzant
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I use the pile driver so much and im currently in chapter 3. That bunker buster absolutely nukes anything it touches

itz_peely
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I’ve been using melee weapons on my left shoulder and running akimbo with various guns and swapping for closer encounters when the opportunity appears. It’s been really useful

Phlfwlr
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I've been running the Heavyarms build (twin miniguns, twin songbirds, medium weight) and it honestly feels like cheating sometimes. Same feeling as the OG Sword of Night and Flame, everything from trash to bosses just evaporates.

MaraW
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Using the EVA appearance does give it a little extra kick doesnt it

NineBreakers
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Ngl, The chapter 11 Balteus boss fight is hard a f. Took a while and had to rebuild my mech to bring that guy down.

BlackAceV
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Build stagger with Hu Ben and capitalize with Song Birds when enemy staggered are basically my AC and Boss fight experience so far.

yoyoyouka
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Light weight AC, chicken legs, high supply recovery speed generator (until you can get aorta generator), weapon bay upgrade, a weapon on left hand & shoulder, then a shotgun in right hand and grenade launcher/plasma missile launcher in right shoulder.

Jump around, close the distance and keep swapping your melee weapons during cooldowns (use the tap attacks not the hold), and you're set for most of your first playthrough 😎

Mysticleo
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Plasma rifle has been almost too good for me. One-shots regular units, with a shield fighting other ACs is trivial, and the charge attack plus adding a missile launcher makes boss fights easy

ScoptOriginal
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I've been having a ton of success and fun with dual wielding the VP-66LH laser handguns

gabrielmiranda
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I wish they brought back Zone of the Enders… that’s a legit CLASSIC!!!!

wattsify
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I used a dual trigger handgun and shotgun build with the gun swap perk. Carried me through a large portion of the game just shredding with pistols and swapping to shotguns every time they reload.
Eventually I just used dual shotguns with the pile bunker melee and that helped me in any 1 v 1 scenario for bosses and the like

Centurion
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ashmead is just good through the whole game tbh, the amount of direct hit damage a charged shot does can turn a fight around in a second, pair it with the Zimmerman and 2 laser shotguns on the shoulders and you got a close combat monster that will make short work of almost anything

joym
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Love the Eva Unit 01 color scheme. Get in the robot Shinji!

ryan
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LR-036 CURTIS. It is not the most powerful weapon but the charge shot does make for a great opener, and it has ammunition to spare.

johnsmithfakename
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I love that so many people customize their AC to look like the Evangelion 01

spacecowboy
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The mini gun kinda sucks for missions but is great for arena

Durrtyboy
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The problem with VVC-70vpm is you can't use in in enclosed places

ishio