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Scramble: Battle of Britain | Tactical Dogfighting Game | EA Launch, this is new! | Ep. 09
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Scramble: Battle of Britain hast launched into early access! I continue the coverage and start with giving you an overview about what's new.
I have been super excited for Scramble: Battle of Britain by Slitherine since it's announcement. It is a tactical dogfighting game. A Demo is available. If you are interested in the game, you should also check out the Flight School on the Slitherine Channel, hosted by the developer of Scramble: Battle of Britain, Jon Coughlin, who actually worked as an aerospace engineer for ten years!
Scramble: Battle of Britain is a tactical dogfighting game that thrusts players into the kerosene-fueled chaos of the 1940 summer skies. Set in a dynamic 3D airspace, this simultaneous-turn-based game embraces the intricate details of aerodynamics and physics-based simulation unique to the piloting experience while minimizing time and reflex demands. Players lead their squadrons through intense aerial battles as Luftwaffe and RAF fighters clash over the English Channel. Through each gameplay phase—Planning, Simulation, and Review—players strategize and command aerial maneuvers, witness simulation outcomes in real-time, and rewind the action to analyze battle damage using detailed camera tools.
I have been super excited for Scramble: Battle of Britain by Slitherine since it's announcement. It is a tactical dogfighting game. A Demo is available. If you are interested in the game, you should also check out the Flight School on the Slitherine Channel, hosted by the developer of Scramble: Battle of Britain, Jon Coughlin, who actually worked as an aerospace engineer for ten years!
Scramble: Battle of Britain is a tactical dogfighting game that thrusts players into the kerosene-fueled chaos of the 1940 summer skies. Set in a dynamic 3D airspace, this simultaneous-turn-based game embraces the intricate details of aerodynamics and physics-based simulation unique to the piloting experience while minimizing time and reflex demands. Players lead their squadrons through intense aerial battles as Luftwaffe and RAF fighters clash over the English Channel. Through each gameplay phase—Planning, Simulation, and Review—players strategize and command aerial maneuvers, witness simulation outcomes in real-time, and rewind the action to analyze battle damage using detailed camera tools.