10 Dirty Moves Video Games Use to STOP US

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Some video games use dirty tricks to attempt to stop us from proceeding or winning. Here are some notorious examples from some beloved games.
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The worst is when enemies in fps games have seemingly infinite ammo but when you loot them after killing them it gives you like 3 rounds

Dara-iwsg
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A pretty big one for me is in stealth games, when you get spotted by one guy and EVERY GUARD suddenly knows your exact location like they all share the same pair of eyes!
Edit: yes, Comms exist, but they don't relay the suspects exact location within a millisecond.

dankart
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One of my gripes is when the accuracy of the AI is not affected by soft visual obstructions.

The AI is going to be tracking and firing at you just as accurately no matter what. It does not matter whether you are standing in a flat, open, sunny, bright desert; or if you are standing in a deep, dimly lit forest at dusk with thick mist and hiding behind some tall grass.

This is why I prefer to fight during bright and sunny days if the game gives me the option, because things like foliage, glare, darkness, mist etc doesn't affect the AI's accuracy or tracking, yet it can massively impede a human's tracking and accuracy.

SinerAthin
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You forgot super accuracy. Times when the AI suddenly has the ability to make perfect head shots across the map with a sawed off shotgun. The best is when a main boss character in a fighting game has some special moves and then when you unlock it those moves aren't available.

DoomFinger
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For the racing/rubber banding one, there's this Xbox 360 game called "Blur" which let you choose how strong the rubber banding was or if it was even on at all. This applied to both players AND AI too.

watermelongaming
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One of the dirtiest moves in modern gaming for me was in XCOM 2 where The Chosen bosses had the ability to move *every single time any of your soldiers took an action*

InMaTeofDeath
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My single biggest pet peeve with a games gameplay is when it "makes" you lose, not as part of some story event, but because the enemy has an "instantly win the fight" button they just don't push most of the time. Like, I've been replaying Skyrim on legendary difficulty lately, and the way the dragons will just EXECUTE you from full health with their bite attack, locking you in place and disabling your controls to do so. It actually frustrates me more feeling like the enemy could instantly win at any point and the only reason I have a chance is they are choosing not to. This has been my weird little rant, thank you.

ThrottleKitty
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Another dirty trick WAW deployed aside from grenade spam was infinitely spawning enemies until you close the distance, which on veteran was a bitch especially the attack on the reichstag, you can't thin the ranks then advance, you have to run to stupidly close distances to the enemies under pin point accurate gun fire and the grenades, your AI allies are useless, pray you don't get shot while sprinting, clear your immediate vicinity hopefully there was a checkpoint, if not good luck, rinse and repeat.

explodingpotato
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"No saves, checkpoints or chance"

Welcome to every single game made before 1990

mopsydizzle
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Y’know what really grinds my gears? Games that give you quick time moments that are timed even if you’re spamming buttons like crazy, then show a cutscene of the person brutally killing you, and then sending you to the last checkpoint which is usually far away.

peppers
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I hate when devs think higher numbers /stats equates to harder difficulty (like becoming more of a damage sponge). I hate that shit.

taurellreed
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Also, older games used to annoy me so much when I was taking cover and tried to shoot from a really tight angle, close to the wall, just for the shots to hit the wall because the hitbox and the visuals wouldn't match

BRNardy
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What about the one where they release a unfinished game for $75. That’s the dirtiest one 😢

Truthseeekerr
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Under 'incorrect information', you forgot the particularly egregious X-COM.

The game keeps track of how well you're doing in a mission, and then applies a multiplier to the stated hit chance. If you're doing well, it'll decrease you hit chance, and if you're doing poorly, it'll increase your crit chance to increase the likelihood of a 'clutch' shot. Half of you suddenly shouted either 'you don't understand statistics' or just 'get gud', but the other half recall that the devs *actually stated this is happening* and that the displayed hit chance is NOT the actual hit chance.

Doing this makes the game less of a strategy game and more of a narrative, and I get that some people want that. I don't. If I absolutely nail the strategy in a strategy game, I'm not a fan of being punished for it.

speedingoffence
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player: "does a great game move in a strategy game"
AI: best i can do is cheat with full map visibility.

TheUnknownMist
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One thing that pissed me off in the last of us was that in the end when the armored soldiers searches the hospital for you they just instantly ignore all the possible hiding spots for Joel and Ellie and then just ”casually” Walks to my hiding spot wherever it might be

Eriktyf
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The most annoying one that I was surprised wasn't included in the video: input reading.

You play a fighting game and the AI reads your inputs and reacts to them. There is basically no way to win other than finding a flaw in their script and exploit it. Like baiting a certain move over and over again and punish it. It makes you win, but doesn't make you feel you play a real match.

Edwinschuur
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fun fact: aside from the natural item distribution that is in Mario kart. When you play a single player race the game assigns you a 'rival' racer which will always stay relatively close to you no matter how much you outrace them

SeanTAochi
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Number 1: the worst example I could possibly say for this is the police sergeant in Sonic ‘06.

He tells you he’s not the sergeant and sends you on this quest to find him throughout the entire city, but if you ask the wrong guy it sends you into a 20+ second loading screen for a one sentence cutscene before sending you into another 20+ second cutscene just to tell you you failed. Then you have to ask him again, loading screen, cutscene, loading screen, THEN you can try someone else.

Repeat this cycle ad nausea until you ask him again if he is the sergeant and then he’ll finally say yes. This quest is designed to take less than 10 minutes and can easily take 2 hours to complete.

alphastronghold
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halo infinite has an infinite supply of grenades that they spam infinitely

MannyloAnimeSquad