Dragon Ball FighterZ - Gohan's potential unleashed mechanic

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(IF YOU KNOW MORE, PLEASE POST IN THE COMMENTS BELOW! We have already learned some new things! I would like these comments to be a discussion helping explain all the odd mechanics of this supers properties)
A breakdown of what exactly Potential unleashed exactly changes. You probably know the new move and the changed combo structure, but there is more to it than that!

Anything helps! With tips I can afford to buy the good bread instead of the cheap flakey bread cause I am a poor bum.

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Kinda surprised you missed this, but Ultimate Back Attack (qcb L/M/H) does have a property change at Level 1. It goes from a dash move of varying distance depending on the button to a teleport, with the buttons changing where Gohan's position is. Light is slightly in front of, Medium is a bit behind, and Heavy is way behind. Gohan can use this as a combo under in his aerial chains after a j.2H that isn't jump canceable!

cdmangaka
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Basically lv7 allows you to press buttons.

TheShapingSickness
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Arc System Works give Gohan more attention than the series’s Anime/Manga itself

the_AIsian
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I'm not sure if you know this, but Gohan's "combo rule breaking" mechanic actually does have a name in the FGC. It's called Reverse Beat, which is a term that originated in French Bread's (The Under Night In-Birth devs) game Melty Blood, which had it as a universal mechanic for all characters (as did Under Night In-Birth). And from what I understand, Frieza also has it during his Golden Frieza install and Vegito has is by default.

jakoski
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We're really in for it now Gohan!

NomineName
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This game is Gohan's redemption. The anime completely butchered him, but in DBFZ he's godlike again! 😊

dragonballa
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Sometimes I burn all 7 bars just for the yell

rimutaka
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You didn’t mention the over head becoming a teleport to the enemy at lvl 1

underdog
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I love how with max potential for his lvl 3 special he no longer summons Goten and he doesn't go super saiyan, he just goes full ham by himself for more damage

TerdSmasher
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236S gains an additional 2 hits at level 1 which is what adds the awesome extra 40% damage. It also affects combos slightly due to the extra hit stun

maraudingcaptain
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Lmao I always thought it was just an explosion I never knew this 😈

SkullKidElite
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All your videos are super informative and you break down things in such an easy to approach, understandable way. I've been playing this game since release day and after watching some of your videos from the past 24 hours, I've learned just as much as I have in game! You're rewriting my tactics with this info! Awesome job!

matthewrabelhofer
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Gohans back quarter circle changes with level one in base he flys up to do an overhead but when he's level 1 he can now teleport there and do it

jet
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keep this series going, very helpful and informative... power level increasing

ChaseGreen
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There might be positive hitstun scaling or lowered cooldown on normals. I found a corner loop with normal ki-attack into masenko, into vegeta assist into normal ki blast, back into masenko, and it feels easier with more levels to connect the second ki blast into masenko. But that might just be a mix of my inconsistency plus natural human proclivity to find correlation where there is none.

Nether
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Oh yea, his aerials. For additional wall combos after doing a heavy from lvl 1 and onwards you can definitely connect with a light and keep combo-ing. It’s in a lot of combo videos.

acewttimer
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Gohan's DP also gets a massive range increase for the initial dash-in as his levels go up.

RisingJericho
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Great video. I liked how you jumped right into the information we needed to know, and kept going without wasting time.

BrokenPCGaming
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Keep it up! definitely the best channel for dragon ball fighterz videos.

sufyananigamer
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Awesome I had no idea that there was a mechanic to it! Thanks man this was very helpful.😊

campxii