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Demystifying Post Production - 3D Sculpting For Stage and Screen - Week 4
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DPP - 3D Sculpting For Stage and Screen - Week 4 - Final* delivery (*dealing with last-minute additional changes and unforeseen obstacles) with Deborah L Wright
Using the power of ZBrush to create Sets, Props, Costuming and Maquettes for Stage, Screen and Immersive Environments in Commercial Entertainment.
Join us for an exciting series of webinars where internationally renowned artist and sculptor Deborah L Wright shares the entire creative process of taking a client brief for a themed entertainment project from inception to final delivery in ZBrush. She will outline planning, creating the initial version, dealing with client notes, and finishing the project.
Deborah will be sharing advice, recommendations and key techniques for developing, managing and sculpting creative projects in ZBrush. Drawing from over 20 years' experience, she will break down the practical process of a freelance assignment that may be applied to creating installations, concept realizations for theme parks, trade shows, designing and building scale models and maquettes, and turning "cocktail napkin" sketches into professional 3D models.
00:00:00 Waiting Loop
00:01:08 Welcome
00:01:43 Housekeeping
00:04:07 Digital Clay Pack
00:05:10 Today's Topic
00:06:00 Earth to Ned, Examples
00:07:19 Final Steps, Sculpting
00:07:57 __ Recap - First brief to final
00:09:28 __ Fixing details, Brush
00:10:43 __ Leaving Comfortzone
00:12:03 Q Pen or Mouse
00:12:59 __ Naming Conventions
00:15:52 __ Color, Surface and Noise
00:19:20 Q Pizza Box tips answered 00-59-56
00:19:47 Q Break into stage and screen [1]
00:21:17 __ Top tree cut detailing
00:22:47 Final Steps Color
00:22:48 Q Substance and ZBrush texture
00:27:00 Q Break into stage and screen [2]
00:29:49 Q __ Reply
00:34:12 Q How to stay motivated, clients…
00:37:41 Q Why PolyPaint instead of alternatives
00:43:02 Q __ Unrequested color and future jobs
00:44:35 Tip - Clients, relationships, and money
00:49:12 Final Steps, Rendering
00:51:27 __ Redshift 3D, setup, VPR
00:52:18 __ Redshift Materials
00:53:00 __ Apply a Materials
00:53:37 __ Polypaint is stored
00:53:52 __ Setting up all the scene
00:54:42 __ HDR for Image-Based Lighting
00:55:52 __ Adjusting HDR, visible in perspective
00:56:51 __ Fire up the render
00:57:07 __ Redshift and millions of polygons
00:58:37 __ Grouping Items, BG on or off
00:59:56 __ About the Pizza Box, Folder
01:01:23 __ Apply Material to many objects
01:02:15 __ Render Settings, Progressive Render
01:04:02 __ The final render, render passes
01:04:36 __ Reusing the existing BPR AO data
01:07:15 __ Switching parts of, and AO Handshake
01:09:24 __ Summary
01:10:30 Wrapping up Deborah's work and Housekeeping
01:13:13 ZBrush Summit
01:13:59 Brushes by Pablo
01:14:40 Thank you and bye
Using the power of ZBrush to create Sets, Props, Costuming and Maquettes for Stage, Screen and Immersive Environments in Commercial Entertainment.
Join us for an exciting series of webinars where internationally renowned artist and sculptor Deborah L Wright shares the entire creative process of taking a client brief for a themed entertainment project from inception to final delivery in ZBrush. She will outline planning, creating the initial version, dealing with client notes, and finishing the project.
Deborah will be sharing advice, recommendations and key techniques for developing, managing and sculpting creative projects in ZBrush. Drawing from over 20 years' experience, she will break down the practical process of a freelance assignment that may be applied to creating installations, concept realizations for theme parks, trade shows, designing and building scale models and maquettes, and turning "cocktail napkin" sketches into professional 3D models.
00:00:00 Waiting Loop
00:01:08 Welcome
00:01:43 Housekeeping
00:04:07 Digital Clay Pack
00:05:10 Today's Topic
00:06:00 Earth to Ned, Examples
00:07:19 Final Steps, Sculpting
00:07:57 __ Recap - First brief to final
00:09:28 __ Fixing details, Brush
00:10:43 __ Leaving Comfortzone
00:12:03 Q Pen or Mouse
00:12:59 __ Naming Conventions
00:15:52 __ Color, Surface and Noise
00:19:20 Q Pizza Box tips answered 00-59-56
00:19:47 Q Break into stage and screen [1]
00:21:17 __ Top tree cut detailing
00:22:47 Final Steps Color
00:22:48 Q Substance and ZBrush texture
00:27:00 Q Break into stage and screen [2]
00:29:49 Q __ Reply
00:34:12 Q How to stay motivated, clients…
00:37:41 Q Why PolyPaint instead of alternatives
00:43:02 Q __ Unrequested color and future jobs
00:44:35 Tip - Clients, relationships, and money
00:49:12 Final Steps, Rendering
00:51:27 __ Redshift 3D, setup, VPR
00:52:18 __ Redshift Materials
00:53:00 __ Apply a Materials
00:53:37 __ Polypaint is stored
00:53:52 __ Setting up all the scene
00:54:42 __ HDR for Image-Based Lighting
00:55:52 __ Adjusting HDR, visible in perspective
00:56:51 __ Fire up the render
00:57:07 __ Redshift and millions of polygons
00:58:37 __ Grouping Items, BG on or off
00:59:56 __ About the Pizza Box, Folder
01:01:23 __ Apply Material to many objects
01:02:15 __ Render Settings, Progressive Render
01:04:02 __ The final render, render passes
01:04:36 __ Reusing the existing BPR AO data
01:07:15 __ Switching parts of, and AO Handshake
01:09:24 __ Summary
01:10:30 Wrapping up Deborah's work and Housekeeping
01:13:13 ZBrush Summit
01:13:59 Brushes by Pablo
01:14:40 Thank you and bye