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Demystifying Post Production - 3D Sculpting For Stage and Screen - Week 2
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Demystifying Post Production - 3D Sculpting For Stage and Screen - Week 2 - Refining, developing and submitting the sculpt, including practical tips for increasing iterations during the creative process with Deborah L Wright
Using the power of ZBrush to create Sets, Props, Costuming and Maquettes for Stage, Screen and Immersive Environments in Commercial Entertainment.
Join us for an exciting series of webinars where internationally renowned artist and sculptor Deborah L Wright shares the entire creative process of taking a client brief for a themed entertainment project from inception to final delivery in ZBrush. She will outline planning, creating the initial version, dealing with client notes, and finishing the project.
Deborah will be sharing advice, recommendations and key techniques for developing, managing and sculpting creative projects in ZBrush. Drawing from over 20 years' experience, she will break down the practical process of a freelance assignment that may be applied to creating installations, concept realizations for theme parks, trade shows, designing and building scale models and maquettes, and turning "cocktail napkin" sketches into professional 3D models.
00:00:00 Waiting Loop
00:01:18 Welcome
00:02:07 Housekeeping
00:04:15 ZBrush Summit
00:04:31 Deborah L. Wright
00:05:18 Lady Gaga's Piano
00:07:42 Tree Session, Part two
00:09:44 __ The initial sketch
00:10:37 __ Sketch and current state
00:11:07 __ The advantage of a break
00:12:24 __ Adjusting the Sphere
00:12:44 __ ZSphere refining options
00:15:43 Q Cut off age learning 3D
00:18:27 __ Dive into ZTree plugin
00:18:58 __ MakeUnified
00:19:35 __ MeshAdaptive
00:20:10 __ Inflate Brush
00:20:25 __ KnifeCurve, when not working
00:21:15 __ Mesh density, large practicals
00:22:28 __ Never too young, never too old
00:23:18 __ Twisted Motion of trunk
00:24:25 __ Gizmo, Twist, trunk
00:27:50 __ Brushes ClayPack
00:28:54 __ Deborah's Two pass procedure, Bark
00:30:38 __ SnakeHook, for roots
00:31:24 __ Adaptable ZBrush UI
00:33:45 __ Cut the roots
00:34:11 Q Traditional to digital sculpting
00:36:27 Q __ showcasing one's bandwidth
00:38:43 Q PreviewAO
00:39:57 __ Bark Alpha, Hi Contrast-Bark
00:41:37 __ Surface noise v. Manual
00:44:06 Green Session, FiberMesh, Sketch
00:46:39 Q FiberMesh is not printable
00:49:23 __ FiberMesh needs rendering
00:49:42 __ Adding a plattform
00:50:02 __ DynaMesh -- scale, a scary moment
00:51:53 __ FiberMesh for grass, sketch
00:53:15 __ Surface color, Mask By Cavity
00:54:11 __ Review image, Ortho, Perspective
00:55:44 __ Options for background, Export Image
00:57:58 Q Best view for printing, Orthographic
01:00:07 Q Book advice about traditional sculpting
01:02:12 __ Review image and changes next episode
01:03:22 Wrapping tree session up, for now
01:04:24 Q Perspective what and how is on or off
01:05:02 __ Calling up a face-object
01:05:07 __ Perspective, Icon-button
01:05:34 __ Focal length
01:08:46 __ Printing
01:09:39 __ Timesheet, billable hour
01:11:39 Housekeeping
01:12:57 ZBrush Summit 2023
01:13:56 Deborah's Art
01:14:26 Thank you and bye
Using the power of ZBrush to create Sets, Props, Costuming and Maquettes for Stage, Screen and Immersive Environments in Commercial Entertainment.
Join us for an exciting series of webinars where internationally renowned artist and sculptor Deborah L Wright shares the entire creative process of taking a client brief for a themed entertainment project from inception to final delivery in ZBrush. She will outline planning, creating the initial version, dealing with client notes, and finishing the project.
Deborah will be sharing advice, recommendations and key techniques for developing, managing and sculpting creative projects in ZBrush. Drawing from over 20 years' experience, she will break down the practical process of a freelance assignment that may be applied to creating installations, concept realizations for theme parks, trade shows, designing and building scale models and maquettes, and turning "cocktail napkin" sketches into professional 3D models.
00:00:00 Waiting Loop
00:01:18 Welcome
00:02:07 Housekeeping
00:04:15 ZBrush Summit
00:04:31 Deborah L. Wright
00:05:18 Lady Gaga's Piano
00:07:42 Tree Session, Part two
00:09:44 __ The initial sketch
00:10:37 __ Sketch and current state
00:11:07 __ The advantage of a break
00:12:24 __ Adjusting the Sphere
00:12:44 __ ZSphere refining options
00:15:43 Q Cut off age learning 3D
00:18:27 __ Dive into ZTree plugin
00:18:58 __ MakeUnified
00:19:35 __ MeshAdaptive
00:20:10 __ Inflate Brush
00:20:25 __ KnifeCurve, when not working
00:21:15 __ Mesh density, large practicals
00:22:28 __ Never too young, never too old
00:23:18 __ Twisted Motion of trunk
00:24:25 __ Gizmo, Twist, trunk
00:27:50 __ Brushes ClayPack
00:28:54 __ Deborah's Two pass procedure, Bark
00:30:38 __ SnakeHook, for roots
00:31:24 __ Adaptable ZBrush UI
00:33:45 __ Cut the roots
00:34:11 Q Traditional to digital sculpting
00:36:27 Q __ showcasing one's bandwidth
00:38:43 Q PreviewAO
00:39:57 __ Bark Alpha, Hi Contrast-Bark
00:41:37 __ Surface noise v. Manual
00:44:06 Green Session, FiberMesh, Sketch
00:46:39 Q FiberMesh is not printable
00:49:23 __ FiberMesh needs rendering
00:49:42 __ Adding a plattform
00:50:02 __ DynaMesh -- scale, a scary moment
00:51:53 __ FiberMesh for grass, sketch
00:53:15 __ Surface color, Mask By Cavity
00:54:11 __ Review image, Ortho, Perspective
00:55:44 __ Options for background, Export Image
00:57:58 Q Best view for printing, Orthographic
01:00:07 Q Book advice about traditional sculpting
01:02:12 __ Review image and changes next episode
01:03:22 Wrapping tree session up, for now
01:04:24 Q Perspective what and how is on or off
01:05:02 __ Calling up a face-object
01:05:07 __ Perspective, Icon-button
01:05:34 __ Focal length
01:08:46 __ Printing
01:09:39 __ Timesheet, billable hour
01:11:39 Housekeeping
01:12:57 ZBrush Summit 2023
01:13:56 Deborah's Art
01:14:26 Thank you and bye