PIXEL ART with StableDiffusion + Tileset workflows??

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Creating pixel art with stable diffusion can be very simple.
That's why we explored ways to use it for games, or other general purposes. Like backgrounds, characters, assets and tilesets.
Finding workflows that serve as a base for you to make your own, more specialized ones.

+video on how I make them

------------- Links used in the VIDEO ----------

LORA for SDXL:

Extensions used in the video:

Fixing the duplicate window issue (by darkstoorm):

"Since this is an old extension, it might appear twice in your webui. To get rid of this, you have to remove the rendering function:

def show(self, is_img2img):
return scripts.AlwaysVisible
After enabling it in Postprocessing and restarting webui, the duplicated tab should go away"

------------- Useful stuff for this ----------

Settings and workflows may very depeding on what you are looking to do. As well as which model you are using.
If you just want to use SDXL, controlnet tile might act differently.

Vae by thomaseding that can help with artifacts:

------------- Social Media ----------

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#aiairt #digitalart #automatic1111#stablediffusion #ai #free #tutorial #betterart #goodimages #sd #digitalart #artificialintelligence #latentcouple #couple #composableLora #posing #controlnet #SD15 #inpainting #openpose #depthlibrary #AI #midjourney #interaction #relation #comic #storytelling #pixelart #pixel #game #character #animation

0:00 How to create PIXEL ART
0:28 Intro
0:43 How to use the checkpoint
1:16 Repeatable backgrounds
1:54 Hires fix, yes or no?
2:30 Limiting and controlling colors
3:14 Character and animation
4:30 Bad and good news for characters
5:04 Inpainting
5:22 Thanks to Darkstoorm!
5:48 Img2img tips for Pixel Art
7:35 Finding new methods + ours
7:55 Asset sets and Tilesets
11:32 Other styles?
11:50 Thanks for watching!
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Already watched before release and enjoyed the humongous channel spam 😎
I hope this gives people a bit more clues on how to get some help from SD with pixel art for game assets, not necessarily getting a production-ready quality, but something they can work with faster. It might be a bit questionable, but at least in my case, this will help me with learning pixel art a tiny bit by working on the base image, because I'm not very creative when it comes to drawing from scratch, even though the sprites are 16x16 🥲still, feels nice to correct SD outputs

DarkStoorM_
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I've only managed to watch about 4 minutes of video so far, but I've already heard more useful information than in many 20 minute videos. 12 thousand subscribers for this channel is clearly not enough, you need more, deservedly more.

dcldr
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Aye a great collab of DARKSTOORM. guy to ask in R&D pixels'n background.
Thanks for sharing 😊.
I need to watch it later.

lefourbe
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again a masterpiece tutorial. plus it's one I was actually struggling with so yeah wish I could thumb up twice

seraphin
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I wish every tutorial was as straight-forward and easy to follow as yours are!

klofiks
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These are exactly what I need most right now. Thank you for sharing and teaching.

projectawake
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You have a great sense of humor my dude.

Kingspoon
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I was literally thinking about this and your video appeared, uploaded 34 seconds ago. hahaha

ivan_miranda
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I really wanted a workflow like that for ComfyUI. Awesome content

raphaelhatencia
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Probably one of the best AI tutorials I've seen in a wnile. Thank you so much for your quality work 🙏

fredericc.
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Hope you come back with more interesting stuff and great tips, your videos are always top quality.

ososimiospub
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thank you for this! This is very helpful for creating animations

billyn
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Outstanding work!! Give me a lot of help, I sincerely thank you!!!👍👍👍

Mia-jful
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Do you know if it is possible to use these generated images for a commercial game? Thanks for the video!

quandovoceleroscomentarios
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Hi! I know this has nothing to do with video's topic, but I've been watching your tutorials over the past weeks learning to use SD from 0, and you are truly amazing. I've learned so much that I'm already working on a project I planned for so long! But there is something I've been wondering for a while, especially while watching the ultimate hands tutorial, and it has been: "HOW DOES HE DO THAT WITH PHOTOSHOP!?"🤯the only thing I know is how to cut out an image, I've always wanted to learn but I have no idea what to look for on YT! I know your channel is not focused on teaching PS, but I really want to learn how you touch the parts you want to fix in order to help the AI, for photobashing, erase artifacts, correct hands (as you did with Katara's example long ago or on the ultimate hands tutorial), change colors, blend images, you know, that masking thing when you erase backgrounds and make them fit on the image so then you put it back on SD haha. I don't know if I explained myself correctly but, maybe is there a tip you could give me to look it up on YT? A course or a specific video to learn how to do what you do to fix images on PS? Thank you for your top quality content as always, I'll definitely come back and watch this

apache
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Great video! For me the most difficult thing to achieve with AI image generation is consistency. I would love to see a project which successfully achieved to create all the assets but maintaining massive consistency,

demented
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I m looking for animation character with Front, back, sides movement, it's for a dungeon master like game... Where i can found that ?

david
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What version of AUTOMATIC1111 are you using? I don't get the Pixel Art option in Postprocessing. Also I see that you have more options in the interface.

MrSmaild
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I coincidentally posted a VAE the other day to fix pixel art aliasing when the model generates 8x8 "pixels". (On both Civit and Hugface)

thomaseding
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Since this is pixel art, what happens if you just scale everything proportionally instead of up-scaling? Generally the problem with scaling an image normally is that it just duplicates local pixels, but that would be ideal in this case right?

stephenclement