Why Everyone is Wrong about the Apple Vision Pro (including me)

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00:00 - Intro
00:50 - Era of spatial computing?
02:30 - The Hardware
08:21 - UI/UX
13:32 - The Utility
17:38 - More Use Cases
19:37 - Personas
20:41 - Is spatial computing here?

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Due to symptoms of multiple sclerosis, my left eye turns in by a couple degrees. What I need in a VR or AR headset is a setting that will allow me to tell the device where each eye’s visual field is. Maybe there could be a red circle and a blue circle and I’d move them until they overlap into a single purple circle. Then I’d repeat the process for looking left, right, up, and down, so the device knows how to adjust its displays so what I see is aligned properly. All the tech specs are meaningless if I can’t even use the thing.
Devices that don’t let you adjust such aspects of vision can’t really claim to be accessible. People vary in their ability to receive the signal so the devices need to have a lot of adjustment options.

Keovar
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You know the cliche of kids in a car asking, "Are we there yet? Are we there yet?" Imagine the opposite. Every five minutes the dad says, "Okay, we're here!" and the kids say, "Dad, the sign says we're 200 miles from Disneyland." Over and over and over again without ever quite reaching Disneyland.

This is what VR/AR has been my entire life. Incremental improvements accompanied by press releases declaring revolutionary advancements.

Jason_Bryant
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I work as a nondestructive test engineer and I do a lot of industrial x-ray CT scans and a lot of ultrasound inspection work. What I would like is to have AR capability allowing me to overlay our test results (CT scan data, models, ultrasound c-scan or tomographic models, ultrasound s-scans, etc.) with the actual hardware we're evaluating. Being able to "hold" data like that, especially if you have the physical part to go with it, would go a long way in a lot of the design/dev/RCCA/other investigations we do. Especially since I do end up spending a lot of time converting the information into other modalities, since a lot of people struggle with some of the data presentations.

_Choke
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I think you and Marques Brownlee could have a tremendous discussion about this product. A one-off special on imagining the right and wrong use cases, the awesome and useless. You each bring a different perspective and both are tremendously skilled communicators. Y'all would crush that.

lagautmd
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How is “everyone wrong”? I’m still waiting for that argument. Also that assumes you have watch every single video that has been produced on the product. Lastly, there was nothing unique presented that I haven’t already heard from the dozens of videos I’ve watched on this product.

Michael-jdvf
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I'll be honest, on the subject of the "ready player one future", I don't think that's ever happening in the way that some companies would have us believe. Stories like Ready Player One, fall into the very common trapping of thinking that a new technology won't be a part of the future, but the entire focus of the future. We've seen this time and time again within loads of fields, people assumed that Reading would replace Memorization, Radio would replace Reading, Television would replace Radio, Games would replace Television and so forth, but these things never replaced what came before, they just took over a niché that they did better in, but none of the other areas.
So I think that this is certainly going to change the world (though to be honest, I'm not sure if this product will be the one to do so), but not as thoroughly as some techies would have us believe.
Personally I probably won't get this specific VR/AR headset, mostly 'cause I predominantly use Windows products, but even without that caveat I still don't think I'd get it, as it's just still too early I believe.

opexe
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I was a visual system engineer for DoD simulation and training and have followed head mounted displays for over 30 years. You are spot on with many of the drawbacks with these systems. Maybe the issues will be solved someday, but they are still missing some of the biggest issues.

SandyFunnies
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“It’s the first VR headset that i thought that I really do think I will be using this 6 months from now; but I thought the same exact thing for every VR headset that I bought…” I had to listen to that sentence 20 times to come to terms with it. Love your videos.

TechManJoshHardCore
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As I move towards retirement, I think of how I might have wanted this when I used to have to do site visits of large construction projects like public libraries & multi unit residential projects. Even now on the smaller projects I take on, I have to have set of drawings, a red pen & walk through a project checking & making notes & taking photos. I've tried doing this with an iPad, but I found it lacking so I've gone back to paper & pen. I can imagine having this strapped to my hard hat, taking photos, making notes on a drawing & perhaps starting to work on the site visit report. One caveat; a construction site is a dangerous place, I've seen plenty of injuries & close calls in 30+ years & having to rely on a set of camera lens & low light being an issue could spell trouble.

puffapuffarice
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I appreciate the thoughtful dissection and contrasting between what it is, isn't, could be, should be, and will be. I only have one major point of contention: comfort of the solo knit band. It's completely false that it's only wearable for 30-45 minutes. I wear it all day with that band and it works just fine with only minor discomfort which I think would apply to having any AR/VR headset on your face all day. More specifically, the dual loop band is a more of an inconvenience if you have a good amount of hair than the weight distribution or compression introduced by the solo knit band. Hence why Apple includes more than one light seal cushion thickness with it. It seems more likely to me that such a complaint stems from the light seal or light seal cushion not being sized correctly. It's also possible that some people need to exercise their necks; no joke. As someone with actual diagnosed cervical spine issues, I can attest to the issue more likely stemming from improper fitment/strength/anatomical features (yeah, how your face is shaped). It's nearly impossible to create something that fits every face shape. Just think about how certain styles of glasses or headphone styles don't fit well or are uncomfortable for certain people. So, I wouldn't be so quick to write-off the solo knit band.

John-blym
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i dont really think the vision pro is a "consumer level" device at that price either.. heck the _base_ version costs the same as hololens 2. yes it has some cool tech, but as marques it _is_ a toy right now and extremely expensive toy that will then be obsoleted by the next, also extremely expensive version in a year or two.. i mean if you have infinite money or can write it off as a business expense, great. but this is only for the most die hard apple fans to show up to their other apple fan friends :)
imo i really think its a mistake to make these things standalone devices. the actual compute hardware has no chance of keeping up with the progress of computers or demands of apps worth using. it also drives the price and weight up considerably

aL_
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I didn't expect a commercial. Ugh... I expected a lot more from you. If you're after utility from a VR/AR headset, both the Quest 3 and the XReal Air 2 are going to better meet that need. It's not even close. The Air 2 can easily add two or more additional screens to any computer, not just a Mac. It also looks and feels like a pair of sunglasses. You can even wear it on a plane without anyone noticing. The VP gives you ... just one screen, a mirror of your Mac. The Quest 3 will give you as many displays as your computer and network can handle.

If you're interested in "spacial computing" the Vision Pro is a non-starter. The Quest 3 delivers on the productivity promise with a surprisingly polished experience. With the right apps, it's everything people want from the Vision Pro without the compromises. The Air 2 is clearly the future, but it's very much a beta product at the moment. As the software improves, I expect it will get more use, not less.

When Apple announced an AR headset, I fully expected something like the XReal Air. It seemed strange to me that they went with an ordinary VR headset. To now see the software limited the way it is really makes me wonder if everything is ok in Apple land. Even the Vision Pro case is oddly designed. If you haven't seen it yet, it's absolutely massive. Where the Air 2 will easily slip into a carry on, the VP case must become your carry on. What were they thinking?

recompile
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Regarding the Delete key on the virtual keyboard, Apple have thought about this and as soon as you hit delete once, look at the text and keep pinching, the delete icon will still appear next to the text you're deleting.

Batendor
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Got to play with it with it for about half an hour and it left me speechless. The thing that hardly gets mentioned is the immersive video. That is the most impressive experience I think I have ever had on a computing device. My question was, at the price could this be your only computer? Could it replace your iPad and your tv as well? If it could then the price is more palatable. Right now, I concluded no, but it’s not as far away as I would have expected. Maybe version 2 or 3. This would also be a price linked issue of course. If they bring out an SE version for half the price with the vast majority of the functionality for, say 60% of the price then it would be very tempting.

maxgreece
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Most of us don't have mac computers. How does this use with Windows? Not willing to switch over to all Apple devices. You did a good job on the review if I were an apple computer user. I could not buy such a device without knowing compatibility. This would be an amazing quadriplegic individuals. Can it be used without using fingers for click. Can it be trained to use double blinks? Brings up a huge number of questions. $4K is a lot to answer these. I also question health questions. How does it work with one's glasses? Can it be focused to eliminate use while wearing them? How are the eyes covered with lack of air circulation going to respond health wise. Thanks again Matt. Good reviews bring up good questions.

georgesackinger
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As a glasses wearer - how did you find it for adjusting to your particular challenges? Wondering if it could be useful augmenting the visually challenged - can you zoom in on that tiny invisible writing to find a serial number?

davidanderson
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At $3, 500 this is NOT a consumer lever device at all, not even today, ignoring all its feats and issues.

bathrobeheroo
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i think the biggest missed oportunity for apple vision pro is to ditch screens altogether... why are all the apps just screens? they could be exploring three dimentions, and trully reinvent an application, its is not as impressive because there isnt depth to it, even the apps designed for vision pro look like ipad apps...

and they are all constrained to, yet again, screens. the app jigspace is the only thing that truly explores depth, but why hasnt apple done that?

PedroHenriquePS
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Having worked on VR during the 1990s, I think strapping a device on your face causes so many problems that it rules out a lot of use cases. I especially tend to sweat in these things, and while I can spend 16 hours in front of a real screen, with an HMD I tend to remove it as soon as the task I use it for is completed. I have not used the Apple Vision Pro yet, but it is still a device hugging my face strapped around my head, and a pretty heavy one. Another problem I have is that all objects appear optically at infinity, and I had hoped headset technology would get to the point where the lens focus is adapted to the distance of the objects you are looking at, but even the Vision Pro does not have that feature, and I don't like the strain this puts on my eyes/brain.

peterprokop
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Congrats Apple, we have a Black Mirror device in the real world now. I'm sure all the iJail lovers will jump in and get disconnected from the real world.

leokimvideo