Creating water in UE4: Waves

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Hey everyone, hope you will enjoy this video! Consider this video as a beginning of a little adventure about water material in UE4. :)

00:00 Intro
00:58 Sine Wave Equation
05:47 Gerstner Wave Equation
08:32 Setting up Material
09:38 Outro

♪ Music used ♪

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I found out about your channel just a few days ago and lemme tell you, all of your videos caught my eye, wonderful, underrated content and entertaining videos. You will get far with this quality, I will be around for more :) keep the excellent work, buddy!

zentaur
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If you have holes in water, you can just add clamp before World Position Offset, set Min value as 0, and Max value as 1000

ubuntu
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End of tutorial is rushed, without explanations. The plane is invisible and i cannot change the Directions parameters at 8:55, because if i change one it auto changes all others and i cant figure out how to stop it from doing that.
EDIT : They need to have different names. Direction 1, Direction 2, Direction 3, Direction 4.

Alvgaar
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Amazing video that really helped understand the nvidia article and basic maths. Loved it 👍

chillidari-
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Blender is a great software, I never seem to be able to pull off UV maps or Lightmaps with it when using blender and ue4 for projects. I hope other people relate to struggling with lightmaps and UV maps.

Badwolf
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Noticeable bump in production quality bud :). Great tuts as always.

chucknorrisffs
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Hello i was just wondering, whenever i turn the parameters to 0 my water disappears, what could be the issues ? Since i added this to my Water Master Material i dont want to have waves just still water in some places.

MrAhoyGaming
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what values did you end up using to make the waves?

Frog
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It's awesome that this still works in UE5, but the waves are looking a little blocky, I made sure to subdivide my plane with 100 cuts, what might I be doing wrong?

EliteInExile
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Will these be editable at runtime, so can they get changed during playtime to make smaller/higher waves depending on the day?

Lazerdiller
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the last part of the tutorial is so rushed! i couldnt follow anything that was happening... real shame because the first part was really well explained!

motazturk
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what walues did you added into wavelenght and amplitude etc?

umarcga
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I love your videos and wanted to ask, if you know how to make cuttable trees as a mechanic for a game, there are really no good tutorials of it.

leafey
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Thanks a lot for this crazy content ! I just have a little issue during the test, I got some flickering lines appearing on my shader and I don't really know why 🤔Let me know if you can help me !

todbid
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I have followed your tutorial.however the shader is glitching and is creating holes panning throughout the material. I think it might be related to the world position offset but I am not sure how to solve it.

lordofchaos
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I followed the steps, but my water is invisible in both Sine and Gerstner. :( Pls help

nodubstephere
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My plane just bounces up and down, tried tutorial 3 times idk whats wrong, the plane has been subdivided into 50x50

topg
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I can understand the equation, but nodes intimidate (and scare) the heck out of me! 😶

dolphard
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the end of the tutorial is a disapointment, you dont explain nothing and ruined the tutorial. i spent 20 mins following you to get inevitably lost at the end. i feel i wasted my time

alexelias