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Water Gerstner Waves - UE4 Materials 101 - Episode 26
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In this week's Unreal Engine Material Editor Tutorial, we're using World Space Vertex Displacement to create Gerstner Waves. We calculate both the vertex offset and the vertex normal in the shader, and then combine them with the rest of the water shader that we made in previous episodes. Finally, we create a Material Function with our Gerstner Wave and duplicate it several times to create a complex wave pattern.
If you haven't already seen them, be sure to watch the other videos in this series:
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Learn more!!
Gerstner Wave Videos
Web Resources
Shader Book Recommendations
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Learn to write shaders in HLSL:
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Theme Music
Peace in the Circuitry - TeknoAXE
Background Music
Speo - Reminiscent
If you haven't already seen them, be sure to watch the other videos in this series:
------------------------------
Learn more!!
Gerstner Wave Videos
Web Resources
Shader Book Recommendations
------------------------------
Learn to write shaders in HLSL:
------------------------------
Theme Music
Peace in the Circuitry - TeknoAXE
Background Music
Speo - Reminiscent
Water Gerstner Waves - UE4 Materials 101 - Episode 26
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