Designing the UI for my Farming Game

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Devlog video about "Homegrown", a casual farming game I'm creating using my own engine.

Play my previous game "Equilinox":

Support the channel on Patreon and get access to the game & code for Homegrown, the city-builder, and Equilinox:

You can follow the progress of the game on my social media:

Background music by Jamal Green:

Outro music by Dannek Studio:

#devlog #Homegrown
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I've been watching you since I was 13-14 man, and now I'm 20. Thank you for just motivating me, and the game looks amazing.

Kingmetro
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Im sure enough people have said this but the UI looks amazing so far and I love the fact colours can be changed. It would be so cool if we could do this in the game as a setting and apply our own custom colours. Love the progress and I look forward to seeing the next devlop. Keep it up :)

sebastianprice
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i really like the color scheme system you made, especially when you were switching between them (blue > brown > lightblue)
to me, it immediately felt like you were switching to a different season. the darker greenish blue would be a nice winter color and the browns for autumn.

catspresident
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Designer here. Keep the cell shading, thats great. Small dark circles around the inventory numbers. The white text on the green was still readable. Keep going in this direction!

jamesbaconreid
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It would be cool if the transition from the farm to the town was in the style of the cloud like shapes in the UI

MariamaDiallo-fjow
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Looks awesome. Very clean and suits the overall style.

JuanTarallo
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Text with a solid high contrast backing is preferable to throwing an outline on it with that color, legibility wise. (So make it an inventory counter *circle* instead of a number + outline)

lucbloom
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Remember that simplicity is the ultimate sophistication

krtn_
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I love the visual update. They seriously add to the character and charm of the game. Great work!

Goodgis
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There's always so much work that goes into the little things that people look over. UI is absolutely one of these things. Glad there's a video discussing the process that goes into it!

phoenix
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I am not sure if you noticed it but the wavy bits you mention in 6:10 are actually genius because they look like little clouds, as a top-down game, they give you a feeling of the sky above even though it's not visible on screen.

pushqrdx
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This is a long awaited update! Fantastic job!

CoderDev
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I think you've done an excellent job with the design but also setting the foundations for future changes. Cell shading looks good, but I believe the animations play a bigger role in this specific type of game, they provide feedback and make the game feel more "alive" (icon wiggling or zooming in, etc).
Also, make sure you run the animations on the icons when using the keyboard, and not just the mouse.
Game is looking great, thank you for sharing your talent with us!

ramoncf
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The new UI genuinely looks so amazing, I love it! For someone who struggles with designing UI you did a really good job!

Spagheters
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THIS IS AMAZING! This guy is someone i wait excitedly to upload cause i love his content and just love all around😁

theyeetgamer
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As always amazing! My partner has recently started a UI UX course so she has found this fascinating also, can't wait to see more!

McCarthy
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I have the same feeling of “What makes a UI look good?” It’s the biggest thing for me as a Website Developer.. Glad to see I’m not alone.

KingPro
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Dude I REALLY like this UI design. This is so impressive for real!

CurtisDoesADig
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7:07 - for the fertilizer tags, maybe it'd help if you made the text colors a darker version of the current background, and the background much lower opacity (or blended more with the parent container's background). That should maintain contrast while reducing attention to them

also — the headers for each statistic ("Contents:", "Fertilizers:") may look nicer without the colon as they are headings anyways. To make them look more like headings without the colon, increase their font size & bottom margin. another thing that might help with distinguishing between headings and normal text is to make headings look _more_ contrasting against the background by making normal text _less_ contrasting against the background

finally I really wish Dosis had a monospace (tabular) numbers OpenType feature for numeric values...nothing much can be done about that...

overall the ui looks really good and fits the "cleanliness" of the game's artstyle :)

pineapplerindm
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ui look great imo u can be proud, crazy how you seem to be able to learn anything

one thing id change would be making the outlines white rather than black, maybe it would fit better with the general color scheme of the game while still keeping the readability that an outline gives

id try it at least

also idk if you plan implementing a day night cycle in the game but if you do, the ui could change depending on the time

all in all great work man love these videos always make me happy to watch

blopstudio