Engineering INFINITE POWER in Timberborn!

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We're back in Timberborn, and with the help of the Creative Mode mod we build a huge machine capable of providing infinite power to our beaver colony of engineers! (kind of...)

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PLAYLISTS!

Epic Game Store Support-A-Creator Code: RCE

(In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)

#realcivilengineer #timberborn #engineering
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If you add dams to the end the water will first fill up everything, then once it hits the tops it overflows. This helps a lot because the wheels generate power based on how high the water is. The water will stay high because of the dams at the end.

tetie_
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RCE: I think I need to add steps to keep the water's momentum.
Also RCE: *builds top two rows with only one level change.*

rosemarydodds
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It’s always a good day when there’s a timberborn video

alvinnguyen
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I don't think the height that matters to convert the power, but the flow rate.

Instead of making a staircase water pump, try to make multiple water pump in a single pool, it should increase the flow rate, and hopefully the horsepower too

afisap
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Are the water wheels programmed to only accept horizontal movement? Cause having them spin from vertical water movement like a waterfall feels like a better method.

ZephyCluster
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Really need some more pumps to increase the water flow. I would try 4 pumps on bottom row, 3 on the next, then 2, then 1. Let the overflow of each pump level flow into the wheel levels. Fairly certain pumps pump more water when the block they pull from is full.
Edit: or maybe just decrease the size of the pool each pump collects from

RachelTension
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Well it's neat to see that Timberborn is obeying the laws of thermodynamics and conservation of energy.

canuckster
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You definitely need more slope. For a single row of pumps, you're probably going to want to do 3-4 small power wheels per step of levee. For a double row of pumps, you can probably up it to the regular power wheel. It will probably take a triple row of pumps to keep up with the large power wheels. It's probably a lot easier to think out the layout and build the slope/channels in the map editor rather than trying to levee it up in the map.

danbert
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imkibitz did almost the same thing and he succeeded so the question left is: who is the better engineer?

EleBug
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Imkibitz did a very similar design. I'm starting to think it would be better to have separate individual pump loops. A couple pumps and a drop of a few tiles, and then connect them together later into one power grid.

Mike-mutk
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I myself have been experimenting with infinite power. In my experiments, I have found that, using the extra large power wheels from the Iron teeth faction, 3 rows of 8 wheels will spin on the same level before needing to drop down at all. I made 4 sets of this design and used 14 deep water mechanical pumps(the Iron teeth's pumps go 6 blocks deep) to get the water back up to the start. The pumps use 9400 beaverpower and pump water at a rate of about .3 cms each. This amount of flow gets the wheels to produce an average of 370 bp apiece. With 4 sets of three rows of 8(96) wheels, that brings my total power production to over 35, 000 beaverpower. The system does need to be supplemented with water as it evaporates, and some manual adjustment is required to get the prime amount of water in the system, but I was able to keep the system running up to five days into a drought with no backup reservoir. I think that is definitely worth the extra 25, 000 power you get out of this system. I will probably post a Youtube video of it if I have enough people request it.

inversevoltage
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The water wheels reduce the speed of the water as they take energy out of it. You need to make more "steps" (have the water flow down) more often for it to keep its momentum.
TL:DR Water needs to go faster, the faster the water, the more energy from the wheels, wheels slow down water.

wanderingursa
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"Why do i never think things through?"
Because you're an engineer matt, because youre an engineer.

jsnsk
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You have to arrange your wheels in parallel, not in series. You can put them in separate channels, two wheels wide. You also need to have a big-ass top reservoir that you can fill slowly. That gives you the start needed to get the whole system running.

Harrydewulf
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If you do it again but this time have a step down right where the canal starts, it’ll give the water a boost of strength right away and it’ll produce a lot more power.

Also it might be worth it to have two pumps for every level so that you can double the amount of water coming down. It’ll cost you more power but the efficiency of the water wheels will more than double with the exponentially increasing speed caused by a surge of water through a thin canal.

samuelmendlowitz
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just bringing this back, please revisit it, maybe with the new water physics some new things are possible.

remyb
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The best technique would be to pump the water up into a large elevated basin then let that fill up... Once it's full let the water flow down through an array of water wheels similar to what you're doing in the video. Have the first set of wheels already lowered by 1 cube.

This will give you enough volume per second to start the system and once it's running it should become self sustainable.

knightbeforedawn
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i love ur video matt keep up the good work and have an awesome day

RainLoft
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If you use ironteeth, their pump is 6 units deep for the same amount of power.

Plus they have the large water wheel that generates more power with the same flow

Pjx
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i almost instantly saw that you made to map the strongest shape and i had to pause the video to laugh for quite a while

TomtheUNseen