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Using Configurable Joints to Make Train Couplers in Unity
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Hey Everyone! Here's a quick tutorial on how to setup configurable joints in such a way to make them act like train couplers. I hope you find it helpful!
This is a follow up to a video on making physics based spline movement where I also implemented a train, but the joints in that video were pretty atrocious. Do these joints instead, they are much better. The physics stuff in that video was pretty solid though and that's the foundation I'm using here. Please ignore the poor production quality of that video if you do watch it, each one is getting better :)
If you'd like to support me making these videos, this is a great place to do so :)
Timestamps:
0:00 - Intro
0:43 - Joint Requirements
1:59 - Joint Setup
GitHub Repository:
Join our Discord Server!
Wishlist our game RUIN!
Music Credit:
Licensed under Creative Commons: By Attribution 4.0 License
This is a follow up to a video on making physics based spline movement where I also implemented a train, but the joints in that video were pretty atrocious. Do these joints instead, they are much better. The physics stuff in that video was pretty solid though and that's the foundation I'm using here. Please ignore the poor production quality of that video if you do watch it, each one is getting better :)
If you'd like to support me making these videos, this is a great place to do so :)
Timestamps:
0:00 - Intro
0:43 - Joint Requirements
1:59 - Joint Setup
GitHub Repository:
Join our Discord Server!
Wishlist our game RUIN!
Music Credit:
Licensed under Creative Commons: By Attribution 4.0 License
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