Houdini Wall Destruction - RBD & Pyro

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RBD simulation in Houdini 18.5 consisting multiple layers of a wall with glue constraints connecting them to each other, debris particles, additional small debris (instanced RBD pieces falling from the top of the wall) and pyro for the smoke/dust. Some techniques also used in the simulation in order to stop the small debris from jittering.

Ground texture and column models not done by me.
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awesome work, thanks for the inspired credit

Danha
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Its awasome bro....can suggest destruction tutorials ?

parallelpicturestamil
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Amazing render! I was wondering if you followed a tutorial for this or could help recommend something to achieve this. Thanks

WDYZ