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Houdini Wall Destruction - RBD & Pyro
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RBD simulation in Houdini 18.5 consisting multiple layers of a wall with glue constraints connecting them to each other, debris particles, additional small debris (instanced RBD pieces falling from the top of the wall) and pyro for the smoke/dust. Some techniques also used in the simulation in order to stop the small debris from jittering.
Ground texture and column models not done by me.
Ground texture and column models not done by me.
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