BioShock Infinite Elizabeth Tear Paris Tears for Fears Everybody Wants To Rule The World

preview_player
Показать описание
Like me on Facebook and gain access to exclusive content!

BioShock Infinite is an upcoming first-person shooter video game and the third installment in the BioShock series. Previously known as "Project Icarus", it is being developed by Irrational Games for a March 26, 2013 worldwide release on the Microsoft Windows, PlayStation 3, and Xbox 360 platforms. BioShock Infinite is not part of the storyline of previous BioShock games but features similar gameplay concepts and themes.
Set in 1912 during the growth of American Exceptionalism, the game's protagonist, former Pinkerton agent Booker DeWitt, is sent to the floating air-city of Columbia to find a young woman, Elizabeth, who has been held captive there for the last twelve years. Though Booker rescues Elizabeth, the two are pursued by the city's warring factions; the nativist and elite Founders that strive to keep the city for pure Americans, and the Vox Populi, a rebel grouping representing the common people. Booker finds Elizabeth to be central to this conflict, and that she also holds strange powers to manipulate rifts in the time-space continuum that ravage Columbia.

The player controls Booker throughout the game, eventually working with the AI-controlled Elizabeth. Like previous BioShock games, the player uses a combination of weapons, gear, psychokinetic powers granted through vigors and Elizabeth's own powers to fight off hostile foes and make their way through Columbia. In contrast to the limited spaces of the underwater city of Rapture, the open-air city of Columbia provides for more combat challenges, including combat that takes place aboard the city's Skyline rollercoaster-like rail system. The game will also feature an optional "1999 Mode", harkening back to games like System Shock 2 where decisions made by the player will have a more permanent impact on the game, possibly leading the player to an unwinnable situation and requiring a restart from an earlier saved game.
Lead designer Ken Levine was inspired by both historical events at the turn of the 19th century, as well as more recent ones including the "Occupy" protests. The floating city of Columbia was envisioned as a homage to the 1893 Worlds Fair along with other media from the turn of the century, and 2K Marin was brought in to help realize the city in-game. Levine took an unorthodox approach with the voice actors for Booker and Elizabeth, Troy Baker and Courtnee Draper, respectively, by developing the script and details of the story alongside them during their voice work, allowing them to help define the characters and deliver more convincing performances within the game. BioShock Infinite has received early pre-release attention, winning several awards including the "Best of Show" at the 2011 E3 show.
Рекомендации по теме
Комментарии
Автор

This scene was the very reason why I played Bioshock Infinite and fell in love with it XD

juniebugjune
Автор

This must be the alternate timeline where the French use American firetrucks.

andrewduong
Автор

I love the fact that they put Return of the Jedi into the Paris scene. I may not be a big Star Wars fan, but that's a pretty good Easter Egg.

hannahd.
Автор

My jaw hit the floor when this happened in the game.

Kieranire
Автор

Anyone else notice "The Return of the Jedi" written on the overhead of the theater?

oneblood
Автор

How did I not notice this song? I grew up hearing it all the time! I should have noticed it. It indicated that the tears are through time too...

BonJoviBeatlesLedZep
Автор

This...was an awesome addition to the game, LOVE this game and play it over and over!!

tanikafeaster
Автор

I've wonder if the firefighter's noticed the portal

odst
Автор

If she could open tears then why didn't she come and go to Paris whenever she wanted to?

LaraCroftt
Автор

I just noticed that the firetruck noticed her in the tear. At the very last moment, you can see the truck hit the brakes, hence the tire smoke behind it. She closed the tear right before getting run over.

EyBss
Автор

Hang on. That theater marquee is showing the name of a movie from 1983, while a song is playing that was released in 1985. How could those two things be around at the same time? Maybe if Elizabeth's tear was set in 1984, but-

Ken Levine, you sneaky little mastermind!

Betta
Автор

The funny thing is I had this song stuck in my head as it played in game lol

justadictatorridingonanuke
Автор

I wish more games had the concept of tears or interaction between alternative universes. As I always wondered how they were able to pull it off in the game as I felt it to be an interesting gameplay mechanic.

johnstevenson
Автор

I love how the song in the tear to Paris was everybody wants to rule the world showing it’s the 80s Elizabeth opened a tear to.

kingkongchief
Автор

Something that caught my ear too. When you first enter the room with the syphon, the part with the big tesla coils and all those speakers you can hear what sounds like humming. If you listen it is Elizabeth humming "Everybody Wants to Rule the World". So this isn't the first time she's head the song before :o

Wyattearpp
Автор

I like that later on you find that people are making their own versions of these songs from when they heard them play through tears

GooberJuice
Автор

I wish I got Elizabeth's powers, and I get infiite luck

a-troller-onchan
Автор

I have that same feeling! I love the concept of alternate dimensions and time!

JacksonofGod
Автор

...Since nobody else seems to be asking the fucking obvious question, why the fuck didn't she go through that tear?

jeanleon
Автор

one of the greatest moments in gaming history.

aledmb