All ENTITIES In DOORS FLOORS 1 and 2 EXPLAINED (Lore and Theories)

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All ENTITIES In DOORS FLOORS 1 and 2 EXPLAINED (Lore and Theories)

In today's deep dive into DOORS, we're breaking down every entity in the game, exploring their origins, behaviors, and the symbolic meaning behind them. From Rush to Queen Grumble, each entity seems to represent a deadly sin or negative emotion, connecting to the religious themes in DOORS.

We start by covering Rush, who flickers the lights before rushing in to attack, embodying the sin of rage with his manic, destructive nature. Then there's Ambush, a similar entity who repeatedly comes back, possibly symbolizing insanity with his erratic behavior. We also look into Hide, who appears when players overstay in lockers, potentially representing anxiety, and Halt, who constantly switches sides, representing double-mindedness or indecision.

Entities like Eyes, Seek, and Screech follow, each representing emotions or sins like paranoia, envy, and attachment. Seek, in particular, could embody the sin of envy, as he corrupts other entities and constantly watches players with his many eyes. We'll also explore more boss-level entities like The Figure, who likely represents blind rage, and discuss Dread, who could hint at future content by symbolizing existential fear.

We'll also take a look at friendly characters like Jeff, who may secretly embody the sin of greed, and El Goblino and Bob, who seem more neutral and may even escape with us. Each entity in DOORS has a deeper meaning, and by the end of this video, you'll understand how these beings are more than just random monsters—they are embodiments of sins and emotions, with hidden roles in the grand narrative of the game.

Join me as I break down the lore, speculate on future updates, and uncover the secrets behind the entities that haunt every floor of DOORS. Don't forget to leave your own theories in the comments, and like and subscribe for more DOORS content!
0:00 Intro
0:17 Rush
0:28 Ambush
0:42 Hide
0:54 Halt
1:14 Eyes
1:24 Seek
2:36 The Figure
3:44 Dread
4:16 Jeff
5:17 El Goblino
5:56 Bob
6:23 Gloom Bats
6:53 Giggle
7:19 Grumble
7:45 Queen Grumble
8:22 Timothy
8:32 Dupe
8:45 Void and Shadow
9:03 Snare
9:47 All Repeat Entities
10:04 Haste
10:17 Guiding Light
11:00 Curious Light
11:42 Mischievous Light

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#scary #doors #doorsfloor2 #doorsfloors2 #robloxdoors #roblox #horrorgaming #horrorstories #doorsroblox #doorsfloor3 #seekdoors #thefigure #guidinglight #gametheory #gaming #entertainment
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Make sure to LIKE, SUBSCRIBE, and WATCH ALL THE WAY THROUGH if you enjoyed!❤❤❤
Tell me about your theories below 🔽
Before you comment, this theory CLEARLY STATES that it is based oof the fact that Doors takes RELIGIOUS INSPIRATION, hence why they are negative emotions and sins, things that are present in Dantes Inferno of which we literally know Doors takes inspiration from. PLEASE PAY ATTENTION TO WHAT I SAY AND STOP DOING THE SAME CRAP. Everyone else have a good day.

God bless and have a good day❤️
Gameplay: xN1ckname, Cheddarballs, everything else is in bottom right corner

Prspectiv
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If Doors sins can talk be like:
Rush: IM RUSHING HERE!
Ambush:I come back
Hide:GET OUT!
Halt:runn run run run
Eyes:don’t look at me
Seek:come HERE!
Figure:I can’t see you but I can hear you
Dread:Die
Jeff:hi this is my shop
El Goblino:hol
Bob:Im died
Gloom bets:WE HATE LIGHT AND THIS IS OUR HOMELAND WE ARE MAKING BABIES!
Giggle:hahahhahehhehe
Grumble:this is our HOMELAND!
Queen Grumble:I’m making babies bro!
Timothy:Boo!
Dupe:fake Door
Void:go back to your friends!
Shadow:peek a boo
Snare:lol
Guiding light:i can help you!
Curious light:oh hi…
Mischievous light:I mod Doors
Screech:pest bite!

Please likes this😁

yuetyeechoi
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I think the hole on top of Dupe leads to the Esophagus and the Trachea. (The Esophagus) When a player is low than 40 HP Dupe will kill it and hold him at the top to probably eat. And the Trachea connected to the lungs which explains why Dupe breathes so much.

ELMSEP
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Tbh, I really hope Jeff doesn’t turn into a boss fight at the end. Maybe Jeff has change by getting help from guiding light since his eyes are blue. But, if seek gets its hands on him well… I guess you can say Jeff won’t be happy with just a small tip.

pokemon_og_fan
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“Wanna talk about Doors entities normally without deep lore?”



“Nah, I’d Christian”

scrooe
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Figure → door 50
Figure →door 100
Figure → door 112 to 114
The flesh pile is connected to where the figure was. But how does he know every way in the hotel, and the mines?

Answer: idk (I don't know)

SalvadorCullat-gf
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10:55 On the sign under the guiding light statue, two zodiac signs can be seen on the writing. Leo, and pisces. Leo’s sign represents confidence but also dominance, although I have not done much research on Pisces, it represents two fish, possibly sharks, swimming alongside each other. Hopefully this helps!

mili
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Bro you should do a video on the dialogue from Jeff shop because of How It's hard to see the new floor to dialogue and also the stuff about their encounters with entities

christianaustin
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Figure is kinda funny since he’s like “ you know what, I am just gonna calm down and not hurt anyone- SOUND SOUND And when you crusifie him he’s like “ Aye, why can’t I move? Hm, let me just….. there I can move again, that was easy.

luafamily
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The statue might be when the three lights were combined, due to the sword (curious light) eyes (red light) and the angel (guiding light). This might also support the fact that the red light/seek IS envy, and that the curious light is the most powerful due to the sword. The fact that the guiding light is an angel means that the guiding light can bless the player by guiding them. The three lights were seperated somehow, and I believe it was red light's fault because of envy. The lights may have taken serperate paths later and chose to focus their power on a specific entity (figure, seek, player). The figure is curious light because of the yellow light, and figure is curious because it doesn't know what is infront of it. The guiding light tries to guide us, and the red light takes the form of seek mainly because of the red light. (I know I've already said the following theory before.) In the door 200 seek chase, if you get lucky and get a sewer room where it exposes the water, you can see that the water becomes normal water after guiding light blocks seek. This might mean that guiding light has the power to restrict entities, but its power is limited, so guiding light can't use too much of it's power in one go. This might hint at why the crucifix fails on seek grumble and figure.

glowingneon
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I think grumbles and giggles dont represent any sins, because their mother, who is the queen, resembles love. The giggles are only spread across the doors before the nest (ive played the mines a lot and i havent seen any giggles beyond the nest, probably because its dangerous) and they wait for the player to go under them so they can suck their blood. I feel like they are doing it in a survival type thing like in nature. Now when they grow up into grumbles, they show the same love to their mother by protecting her against threats like seek.

shortposter_amogus
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I watched a theory, it said that curious light is actually the devil. The reason for this is because sometimes the curious light can get insulting, but also calm. It's as if its trying to decieve us into thinking that curious light is on the good side, and when we believe it, we will get taken down by both mischievous light and curious light.
The theory also mentioned that the three celestials/architects are actually representations of real characters in the catholicism. Guiding light represents a archangel, Mischevious light represents Lilith, lucifers life in bible fan fiction, and curious light is actually satan, who seems to know many things about the rooms but doesn't tell us about it. This can also indicate why the curious light logo is bigger than mischievous and guiding light logo because satan is way stronger than both of them. The theory also mentioned that curious light is trapped in a void, a part of hell which is unescapable but only we can escape after completing the rooms. So when we open the final door and finish, we're breaking him free.

yeah that's the theory, seems as if it is the truth because the reasons of some stuff like why the curious light is bigger makes sense, but curious light can also represent god. whos making us learn from mistakes and therefore be better.

surelynotcelestial
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I think that figure is actually with curious light because on the last video, he told us that when guiding light was introduced, figure got a yellow light

Cclilbro
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guys, i have a theory that figure will again be the main in the last floor, like the real main, because for some reason i think that guiding light lives inside of the crucifix, mchevious light lives in seek, and curious light lives inside of figure, then we all know the painting at door 60 in floor 1 (the hotel) there is a moon for guiding light, a sun for curious light and a midifier icon for michevious light, and the star is way bigger, like curious light is way more powerful than both guiding light and michevious light, so figure is way more powerful than seek and crucifix, also just like seek, ze havent see his true power in floor 1 until floor 2, and figure is going easy on us, hes just walking around and chilling, so maybe at the end of doors we will see his true power.

RaraKiki
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Fun fact: Jeff is actually greedy but sometimes not if your not gonna buy an item rather than having a storage and finding items Jeff rather finds items from the hotel and rather from killing players if it has an item and in the mines rather of finding Bulklight but bandage packs which might be in the hotel the flashlight is also of the hotel items battery pack is only for refilling (idk if it’s a bandage packs plus it’s very weird that floor 1 + update when Jeff appears it’s a shop with doors but it’s very weird he also appears in floor 2 it’s like there’s more Jeff’s or rather closing his shop then going floor 2 and Jeff is also greedy and not because he is also a guy that needs to go to college.

KZachary
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Redibles did say that Doors will not be going in a religious direction

CGSquad_Tempest
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The flesh puddle is actually he's spawn point

Richardjhon
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In my opinion, the lore of the entitys arnt bcz of sins, but i respect your theory, its a very good one.

EduardTNT
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9:48 you wrong it's slower version of rush

PraiseBG
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I just have to say: Jeff doesn't kill you. It's only a myth. Plus, it isn't even possible to steal an item in the real game DOORS.

elizabethprice