Can You Beat Payday 2 As The Spy?

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"Doing something no English man ever should. Becoming French" is an amazing line

alexfoskett
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Can you beat Payday 2 as the Engineer?
Rules:
-Only weapons that resemble Engineer's shotguns, his pistol and his wrenches are allowed;
-Only deployables allowed are sentry guns and ECMs (because those two seem like something Engineer would have)
-No throwables because there are no grenades in TF2

legomanas
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love the spy just getting big whenever you finish a interaction

FixItViggo
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Imagine if Spy's conga response to the security radio backfired and everyone showed up to his location expecting a conga party.

andyfriederichsen
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Also a suggestion. If you have the "phone a friend" lifeline left over at the end of the challenge. Why not ring up someone to do one final heist for funs? Get a little extra footage in and get some more community involvement.

dannybeane
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Vanilla mod pack actually fixes the unsupressed revolver problem.
It adds a pistol suppressor (IIRC it’s called the Low Profile Compensator) which actually is able to be equipped on the Bronco.
Obviously I’m late on this, but still. It’s a mod pack I’d genuinely recommend. It’s balanced super well, and while a few things seem a bit extreme at first, they have heavy downsides to even it out. Plus it comes with some new weapons. (No revolvers though, unfortunately.)
Edit: the convert swapping is indeed a Vhud plus thing. It’s so nice to have, honestly.

DekFocs
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6:23 It's not that they cant be suppressed just that it is a real pain to do so because of the gap between the front of the cylinder and the rear of the barrel. You would kind of have to design the entire weapon around covering or bridging this gap.

theminnesotan
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Making Payday 2 builds around TF2 classes is actually a LOT of fun I’ve realized recently

noahleveille
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One thing to note on the No Mercy stealth:
There will ALWAYS be one doctor in the back room that runs directly for the alarm button (even if not alerted) ~10 seconds after you mask up, regardless of player count or difficulty (as long as the difficulty is high enough for the back rooms to have civs in them). And then around ~30 seconds after you mask up another one runs directly to the alarm button. It wouldn't be all that hard to counter once you figured it out, but the very annoying thing is once the crouching animation plays for the civ its impossible to alert him in order to be able to get him to stop. It's honestly a little BS in my opinion, and it makes the heist really hard to stealth when playing solo.

Pnda
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I got 2 challenge run ideas for you
Can you beat Payday 2 as Han Solo?
-Using only the Broomstick pistol with the Damper L. 44 Nozzle and the Barrel Sight 44
-No primaries (except for the saw ofc)

Can you beat Payday 2 with only one loadout?
-No perk/weapon/equipment restrictions, but once you make your loadout it stays that way throughout the whole run

darthrevin
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Suddenly, if Payday ever had one of the TF2 mercs as a playable character, it'd have to be the Spy.

Techhunter_Talon
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Sticking with the TF2 theme, Heavy could be fun. But maybe not exactly challenging. In any case, here are some ideas.
-Primary limited to the minigun, (not the microgun, as that's shoulder mounted)
-Secondary limited to the Locomotive and GSPS shotguns (as they resemble the stock shotgun and family business)
-Deployable limited to First Aid Kits, reskinned to Sandviches
-Melee limited to the fists, 350k brass knuckles, OVERKILL Boxing Gloves, and the cash. ("It costs $400, 000 to fire this weapon...")
-Perk deck limited to Muscle, as let's be honest, Heavy is an 800lb Gorilla.

Difficulty in stealth will come from the lack of body bags, ECM's, etc, all blocked by the FAK requirement and poor concealment unless you allow the microgun. However, the shotguns can be suppressed and can corpse launch. Careful corpse placement and sixth sense preplanning assets could offset the lack of deployables. Difficulty in loud will come in the form of ammo management and the decision between snipers or shields. The minigun can't handle either of them, and the shotgun can't have slug rounds and flechette rounds at the same time.

That's the end of my initial idea. However, I still think that challenge is pretty doable. So I was able to come up with one more idea... but it might absolutely skyrocket the difficulty, so take this with a grain of salt. Heavy is the slowest class in TF2, so he shouldn't benefit from any movement skills. That means Duck and Cover basic and Parkour basic are not allowed, thus locking out the entire Artful Dodger tree. Not only would this make dodging completely impossible, but it could also cause a potential difficulty spike just by the limitation on movement. As you've demonstrated with Spy, so many difficult situations can be avoided just by hauling ass at mach 4 away from the enemy. Stealth too would become that much more difficult, again because of that limited movement. "What about Transporter Aced", I hear you ask? That should probably still be allowed. First, it's removing the bag moving penalty, not increasing the player's base speed. Second, the Heavy would easily be able to lift heavy items with his monstrous strength.

ggibby
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An idea that is not super difficult but rather limiting is the idea of only being able to use one skill tree set (Mastermind, Enforcer, Technician, Ghost, or Fugitive). You have complete control over all of your weapons, equipment, armor, and perk deck, but your skills are trapped to three trees. For example, if you pick Fugitive, you HAVE to run the Gunslinger, Revenant, and Brawler trees. Nothing else. As I said, shouldn't be too hard, but definitely limits your capabilities.

theweaponstealr
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"That evil is the damn french"
TheRussianBadger -2021

alfiembutitstonymontana
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_The culmination of the Can You Beat series_
Rules:
-You are allowed to choose which Can You Beat loadout you use for this challenge.
-You have to complete the true ending of Payday 2 on the highest possible difficulty.
-Teammates are allowed but they all have to be using separate Can You Beat loadouts. (So if you use the Can You Beat: Spy loadout, no one else can use that loadout.)

thatonedude
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For no mercy solo stealth, you can use a loud saw to keep every civ down as long as you only saw the air as you don't want to alert the guards behind the ICU doors.

muffinman
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Cool! I wanted a new TF2 PAYDAY 2 run a now you maked another one. Thanks for making my day.

SalzigeMeinung
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I love the all hidden Spy references. I like how he hid weapon names in his voice over.

nickbrick
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A while back you had asked about mod challenge runs, and I don't know if you're still accepting them, but I found a mod that adds studs from Lego games that drop upon killing enemies. Collecting a certain amount of them nets you True Heister, so the question is; Can you get True Heister in every story mission?

ternalsul
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I would have counted the pocket Ecm too as a more suitable sapper for loud runs instead of the throwing knifes. But hey still good video! Had fun watching

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