Second Life Slowmotion Machinima Technique Using AI-Powered Video Frames Interpolation, Demo Reel

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Achieving super-slowmotion machinima on SL where super high framerate which is required for true slowmo might not be possible, by harnessing AI-powered video frames interpolation (Flowframes). The framerate for animations of characters or objects might also not be high enough, so this technique can be used when that's becoming an obstacle when you're trying to achieve super-slowmo on your SL machinima

This technique can work well when you know and understand the limitations of the interpolation AI's ability to predict the form of frames between frames. Some scene composition was also done for effects

Credit to Zewanderer for telling me about the application c=
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