The Best Way to Add Guns to D&D | The Gunslinger by Heavyarms

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Thank you for the analysis, Wintry! I hope this helps some other desperados on the trail.

heavyhimself
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I have played this class and I felt rewarded for smart decisions, a bit of luck, and a fun build. It's rare to play a character that can completely satisfy all its features in some way in one session, but the Gunslinger did exactly that for me. I'll never forget how great that felt! I highly recommend the class and the auxiliary material. Now if only I can make the time to craft my own review video...

FlutesLoot
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There is one drawback. There are creatures who are resistant to non magical attacks. The gun slinger doesn't have any options for those. Magic ammo is very expensive.

timjackson
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The Pathfinder 1e gunslinger is one of my favourite classes, so it's nice to see this class exist and still seem so flavourful overall. I appreciate that grit, deadeye, and other OGL features were kept from the iconic class, and utilized even further.

KevinVideo
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Gunslingers should have a variety of weapons. Single shot pistols, musket, and blunderbuss. Six shot revolvers, bolt action rifle, repeater rifle, double and single shot shotguns.

MrSwccguy
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I really like these types of videos, the ones that help bring attention to 3rd party sources. So thank you

jackofalltrades
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This kinda helps me a bit with the odd homebrew I'm making, ended up unknowingly creating a race (taking inspiration of both Black rock shooter and Generator rex) oddly enough the race is always a hybrid as it's man made... To make it simpler think human turned Warforged... And the race can be described as an advanced Warforge.

Anyway the fire arms bit helps with my building of my characters main weapon, a huge cannon.

LokiToxtrocity
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Whenever people talk about guns in a fantasy setting I think about how wizards can often cast a ball of fire from their hands.

It seems a bit ridiculous that some people find guns overpowered in a world where a dude can cast a spell that instantly kills someone, right?

HellaDelta
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can confirm this class rocks!! by far the best gunslinger i’ve seen

coldbeef
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This is what I’m thinking of creating for my pirate themed dnd character in a medieval world.

captainred
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Firearms in medieval settings are not anachronistic. We had pistols and rifles before some of the heavier armors, which were made in reaction to guns.

sketchasaurrex
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Here's a little something I homebrewed up.

Name: Durandal

Weight: 15 lbs. (gun is 10 lbs. holster is 5 lbs.)

Notes: Legendary Handgun and Holster (requires attunement)

*_"A magical firearm possessing an unlimited amount of universal ammo. The ammo itself can take the form of any damage type, inflicting 1d12 of the damage type chosen when fired (the damage type can be changed up to the moment the gun is fired but not after). It can only fire one bullet at a time, but it is magically reloaded infinitely and automatically when holstered. You can use 1 action to draw, fire, and holster the gun in quick succession. Alternativly, you can use 1 action to draw and aim the gun, doing this adds +5 to your next attack roll with the gun, additionally you can freely switch your aim to a different target at will. This action adds 1 additional reaction that can be used to fire the gun at any point and immediately holster it afterwards (regardless if it's your turn or not). This weapon cannot be destroyed or have it's magical properties removed, changed, or nullified in any way, shape, or form."_*

ZaaltheDragon
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I disagree with the idea that guns should be used by a class rather than just being a tool any class can use.

Cloud_Seeker
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In the town of Aqua fria rode a stranger one fine dayyyy

Steve.Matheus
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Our home rules about firearms in D&D is that it can only be used once every 5-10 turns (turn requirements are based on dexterity throws for reloading), cannot be used while it's raining or after the character becomes submerged, gunpowder can only be purchased from an alchemist, and the firearms are not accurate past 10-30 feet depending upon whether they're using a pistol or rifle.
However they do 1 D20 damage (any dice rolls under 7 are rethrown) and the projectile ignores all but 1 AC of the targets' worn armor, cannot be dodged, stuns for 1-3 turns (constitution saving throw determines stun duration), and ignores 50% of the AC of all cover that isn't made of stone at least a foot thick or steel at least 2 inches thick.

Soloong_Gaybowzer
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What would've been cool if this book also explored medieval guns, like a small pistol that you could you use as a frontline subclass and whip it out to deal a fatal blow to an enemy if needed, a master sniper, using arquebus or musket to take down enemies at range, or even a master of engineering using an abus gun, which requires the battle to be planned out (as the weapon needs to be planted into the ground before firing it) but can deal devastating damage every turn if done right

cooldownboi
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Pistol or a musket....but you'll never see a Smith and western stuck in a stone!! 😂 Dungeons and Derringers!! 🤪

Louis-efeb
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Gun Slinger would work for a Giff with a halfling man servant named Greives

allones
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The fact that he shows a Kelermorph at 1:35 is absolutely hilarious to me cuz the reason i want to use guns / be a gunslinger is so that i can play as a Kelermorph

DarkMaster
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This is a wonderful breakdown and helps me to have a better idea of what will work well for our own homebrew projects that go along with the miniatures we make as well.

Making an entire setting is an ambitious project but we have a patreon that helps to inspire us. We just really want it to fit with the initial power scale and brevity of official content.

DungeonsNDreadnoughts