Create a game for the Commodore 64 using TRSE: Introduction (video 1)

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Nicolaas, you are a genius and this software WILL change the future of past computer software development. Kudos to you and your amazing talent!

LivingInAVan
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GREAT VIDEO!!!! "CPU's with lots of 8's and 6's in them" That made me chuckle! The C64 was also my 2nd computer that I received for Xmas 1983 and still have it set up today on the computer desk that I made in woodshop class. My first computer was the Timex Sinclair 1000 that I bought in 1982 for $99 with money saved from lawn mowing. I also self-taught myself Basic and when my School got their first computers, TRS-80 model 3's I aced the Basic class and was even teaching the teacher things! I was so good at the computers that the 2nd half of the year when they had a PASCAL class, I got to leave my class before it 15 min early each day and load PASCAL into the 16 TRS-80's from the 17th one (teacher computer) that had the only two 5 1/4 drives. PASCAL was hard because my brain liked Basic, but I still aced the class. Then I took Fortran in my 1st year of college. I quit college after 1 year and joined the U.S. Army from 1986 through 1993. I left my C64 at my mom's while in the Army. As soon as I got to West Germany, I bought an SX-64 from another solider who was getting ready to go back to the states. I had it from 1986-1988. I also sold the SX-64 when I left West Germany and bought a C128D as soon as I got to Fort Polk LA and had that from 1988 until late 1989 when I sold it and bought a Tandy 1000HX (letters might be wrong. It was the one with the 3 1/2 drive). Over the last year I have been able to replace the SX-64 and C128D. I have also got a VIC20, C64G (for PAL game playing), plus4 & C16. As you can see, I love Commodore!

Charleshawn
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Adding 'awesome videos maker' to the long list of your talents ... Can't wait for the next ones!

colinpitrat
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You Sir, are a genius! Hope you get wide recognition.

saurgerlar
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this is going to be great! i am excited to see what follows!

ChadDoebelin
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Excited to see this through to completion. I just found your TRSE last weekend, and was able to get my head around it quite a bit based on it's Pascal-like syntax. Really fun and great IDE too, gotta say this is super fun! Thank you for making this stuff, and for teaching us.

grymmjack
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This is going to be awesome. Thanks for letting me follow along

chrmaky
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Very excited to see what comes next! Great Work!

Monotoba
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Good work, Nicolaas. Looking forward to the rest of the series. Time to get Andy to do one of these for the Vic 20 as well? :-)

tonybrice
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Wow! What an amazing project!
I'm ready to start my education. :D

NotaWizard
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Now this is an awesome project. Probably been 30 years since the last time I wrote any code on C64, guess it's time to replace that pla chip and dust off my C128D :D Excellent work Nicolaas!

disupare
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Ohhh those photos of you as a kid are so cool. Seeing your name I wonder, are you Belgian? I was not that creative in the day so I was in the cracker scene. My demos didn’t really go past raster bars some SID tunes I created and some scrollers to brag 😂it’s interesting how you jumped straight into x86 assembly. I am probably a bit older so I die basic on the C64 from 83-86 and in 86 I started 6502. Then in 87 my uncle died and he left me his IBM XT. But it no means of doing graphics or sounds. So I only started doing x86 around 89-90 cracking some more serious software. And it was an easy step up from the 8 bit and by then I also had some Z80 experience and the paired registers just translated albeit using different names. I loved 🥰 this video! What a lot of work turbo rascal must have been. I had heard about it. Keep up the good work.

CallousCoder
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Ah yes seen some other videos. You make a game using a Pascal like syntax. Nearly 90% of what you type is calls to function/subroutine sprinkled with magic numbers.
6502 assembly that hard?

stalinvlad
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Hopefully this will be like Blender in that it started out with pretty basic functionality and a somewhat quirky interface, but is now a modeling, rendering, animating and compositing powerhouse. It's worth mentioning that the community for TRSE is quite large if you run into any issues and that there are also programming modules for Commander X16 (an 8 bit retro computer that has not been officially released yet)* and Mega65 (another retro computer that is about to be released). This way you can develop software for them even though the systems are not available yet (via emulation).

JustWastedHoursHere
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Soooo…video 2? Will that be happening?

kellyottaway
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So you pretty much made a game engine for old computers to make cassette and floppy games ? Also do you know any good companion books to learn basic along side your software

wardogdauwdd
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Need the game been written specifically for the C64? You support multiple systems, why not write a game that'll work with most of them with the same source? Write a game that'll compile and run on a PET, C64, and a ZX81 (or all the supported systems). I realize that in order to support a system like the ZX81 without going into HGR you'll have to stick with character graphics, but heck even the C64 has PETscii.

MattKasdorf