Far Cry 2 All Weapon Jamming Animations

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Far Cry 2 All Weapon Jamming Jam Jams Animations!
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Timestamps:
00:00 Intro
00:46 Pistols
01:32 Shotguns
02:46 Assault Rifles
03:53 SMGs
04:33 LMGs
05:01 Sniper Rifles
06:12 Rocket Launchers
06:41 Grenade Launchers
07:05 Crossbow
07:25 LPO-50 Flamethrower
07:50 Type 63 Mortar
08:04 Outro
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If you know others that like this sort of content (comparisons, animations etc.), sharing with them helps a lot!

GameCompareCentral
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I like how much character these animations have. Like how you can see when the person is repairing the flamethrower they grab something, get burned, and then hesitate grabbing something else in the fear it could be hot too. Or the annoyed "What the fuck?" open palm when the SMGs jam.

TheHeavyshadow
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Human hands can have so much emotion behind them. The open palmed annoyance, the clenched fist anger, the dismissive slaps, it's insane how much detail actually went into these animations.

DigitalApex
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In FC3 they stopped making jammable guns, and in FC5 they stopped making brutal healing animations. Its sad to see a franchise that used to be about combat in exotic and dangerous areas turn into a generic shooter.

guerra
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3:25 Don't you hate it when your gun jams so badly that the fabric of reality starts to break

Turbolemons
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I love how he tries to fix weapons punching them

garbone_m
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3:52 I love how he's like "how tf did an open bolt gun jam?"

ringdingaring
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7:21 is my favorite, when he touch the string just slightly to make sure the crossbow doesn't malfunction, again. That slight touch looks cute lol

PlaylistCollector
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These animations really communicate that chaotic and frantic "FUCKING GO ALREADY" feeling

TaylorsAK
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I love how this guy instantly goes right for the fiddling when it jams. There's no moment of "Huh? What happened?" when it stops before proceeding to start yanking.

Secarious
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Main character in Farcry2 : *being annoyed and frustrated because of the jamming*
Gamers: that’s quality content

tamdi
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1:47 Shooting nowhere - kills the bird, lulz.

SpitFiresMods
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Yeah I'll be honest, if my explosives ordinance or flame weaponry starts acting up, I'm probably not sticking around long to find out what's wrong.

kerianhalcyon
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Almost all these guns were meant for left handed people

ndrasVoice
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0:37 i like how in the intro you show the jamming animation on the flamethrower and then the title card of the fire appears

nggary
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I love how he just really goes monke mode with the USAS-12.
Like, the punches he does are wayy more vicious than on any other gun and its so funny to me

malcolmholmes
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I love how many of these animations have moments of "ow, I hurt my giant hand trying to force this tiny thing open" parts XD

Gojiro
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I love how for the Armalite the MC just looks at the jammed bullet from every angle until eventually deciding to just muscle that shit through

deusvult
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These animations are some of the most "close to real life" ones I've ever seen in video games! I love them.

halilakpnar
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I’m all for weapon jams making a comeback.

Edit since this comment has been misconstrued to high hell: I would like a game, that isn’t entirely multiplayer centric (Just my preference. I know about Tarkov), to incorporate modernized aspects of the gun jamming and catastrophic firearm malfunctions mechanics. That is all I said. Malaria fucking sucked, I entirely agree. Being attacked by road checkpoints, regardless of what faction you are doing work for, also sucked. I know the developers were going for how chaotic these conflicts are but it still wasn’t fun. Very limited fast travel wasn’t necessarily a deal breaker for me but having a more locations that would put me in the ballpark (ballpark being, at most a 5 minute drive) of the objective would be nice. Thank you, that is all on that topic. By the way, if some of you hated the jamming mechanic, why are you here? I’m genuinely curious.

CrungleFunk
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