OpenGL Hell Engine Dev 04: PBR and transparency.

preview_player
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Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new map editor it became apparent that the glass had a lot of issues, namely no specular highlights in glass behind other glass and that it was always rendered in front of blood so I put some effort into rendering transparent objects in the correct order.
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and today your engine is next level good job respect

bonse
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for some reason i pretty like those reload animation

microbamboni