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0:00:17
OpenGL c++ game engine dev: AABBs versus spheres for shadowmaps
5:02:50
OpenGL c++ first person shooter engine game dev: dropped AK mags, selection outline, and 3D gizmo
0:00:16
OpenGL c++ game engine dev: convex collision mesh
0:00:15
OpenGL object space motion blur
0:00:37
Vulkan Engine Dev Log 3 - Implementing MacOS
0:01:07
Voxel Based Global Illumination Dev Log 1 - Proof of concept
0:01:00
Vulkan Engine Dev Log 2 - Path tracing
0:01:04
Vulkan Engine Dev Log 1 - Ray tracing
0:00:32
Another OpenGL Engine. Dev Log 2
0:01:17
Another OpenGL Engine. Dev Log 1
0:00:14
OpenGL Hell Engine Dev 14: More glass
0:00:13
OpenGL Hell Engine Dev 12: Glass and editor progress
0:00:11
OpenGL Hell Engine Dev 08: Shotgun
0:00:12
OpenGL Hell Engine Dev 05: Light bleeding
0:00:22
OpenGL Hell Engine Dev 04: PBR and transparency.
0:00:18
OpenGL Hell Engine Dev 03: Windows and Weatherboards
0:00:17
OpenGL Hell Engine Dev 02: Level Editor