What’s New in Cinema 4D 2025.2 and Redshift 2025.4

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What’s New in Cinema 4D 2025.2 and Redshift 2025.4

Join us for an exciting livestream about the new features in Cinema 4D 2025.2 and Redshift 2025.4 with Elly and Noseman from the Maxon Training Team.

00:00:00 Waiting Loop
00:00:45 Welcome
00:01:40 Today's Topic - New Features

00:02:54 RS OpenPBR Shader, Industry Standard
00:04:32 __ Where to find the OpenPBR Shader
00:05:09 __ Where they differ, Base Properties
00:07:34 __ Property Schematic Overview
00:08:21 __ Translucent example [1] Transmission
00:12:12 __ Translucent example [2] Subsurface
00:14:32 __ Coat, Darkening
00:15:56 __ Fuzz layer
00:17:37 __ Anisotropy [1] Rotation concept
00:19:23 __ Anisotropy [2] Node - Surface Tangent
00:20:20 __ Anisotropy [3] Ramp as input
00:21:10 __ Anisotropy [4] Maxon Noise new rotation

00:23:51 Q - Intro to caustics of diamonds, etc.

00:25:17 Q - OpenPBR [1] - faster - converting old
00:26:32 Q - OpenPBR [2] allows for Arnold conversion
00:26:59 Q - OpenPBR [3] Difference Dielectric and Metal
00:28:11 Q - OpenPBR [4] Transmission depth units
00:28:38 Q - OpenPBR [5] What is new about OpenPBR
00:29:13 Q - OpenPBR [6] Fuzz and Sheen, difference
00:30:21 Q - Surface Tangent node BW vs Normal map [1]
00:31:05 Q - Convert Standard Materials to OpenPBR [7]
00:32:31 Q - Surface Tangent node BW vs Normal map [2]
00:34:00 Q - Convert Standard Materials to OpenPBR [8]

00:34:29 RS Material Baking
00:35:30 __ Where to switch it on, what happens when on
00:37:12 __ Size settings
00:37:44 __ During import only, not a permanent caching

00:38:31 RS Camera Contribution Slider
00:38:48 __ Background checkbox, Camera Contribution
00:40:20 __ Visible checkbox, Camera Contribution

00:41:05 Cinema 4D News

00:44:13 Cinema 4D, Particle, Custom Properties
00:44:43 __ Output and Properties Naming
00:46:31 __ Caching selection
00:47:57 __ Use places for properties

00:49:02 Jelly Bag example, UV Coordinates
00:50:02 __ Color from Texture

00:50:40 Glow, Color Mapper
00:52:01 __ Result Glow

00:52:10 Turn Around, Time Condition

00:53:47 Bubbles and Density
00:54:27 __ Density and size

00:55:13 Cinema 4D, Particles, Density Distribution
00:55:55 __ Linear Field demonstration
00:56:25 __ Vertex Map to Density Distribution
00:57:18 __ Density Distribution - Spherical Field
00:57:49 __ Paint vertex used in Distribution

00:59:41 Cinema 4D, Look at Camera update, invert

01:01:13 Cinema 4D, Rocket Lasso, New Content
01:02:12 __ Branch Spline Modifier
01:02:52 __ Quick Walk Through, new spline Modifiers

01:04:40 Q - Camera Contribution off by default
01:05:22 Q -- Tip - set presets

01:07:48 Q - Any exclusive Maxon-One capsule updates

01:08:28 Cinema 4D, Constellation Generator

01:10:01 Q - OpenPBR [9] any limitations

01:10:57 Q - Constellation Generator - Rope Connections

01:13:56 Q - Any concerns about updating - crashing
01:16:58 Q -- Feedback on bug handling

01:17:13 Housekeeping
01:20:29 Meet us at NAB
01:21:17 Wrapping up, thank you, and bye
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Nice addons, but what I'm missing the most in this update is a possibility to set an initial state for the particles and of course p-p collisions. Not to mention fluids system.

matzdziebko
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The material Baking option is the most useful update in redshift for me xD

bogscave
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I love the detailed material explanation

sophielake
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Is it possible again to put a costum map like a ramp into a domelight material? Missing that big time.

rainerrossgoderer
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To what noseman says around 1:16:00 - i really experienced that, whenever i have a feel that a file seems corrupted and it crashes again for some reason (or cant even be loaded), a drivers update gets it back on track in 80% of the cases.

namedia
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So do I understand it correct that Adobe and Autodesk are already working on fragmentig the "standard" for the industry by introducing the open PBR shader alongside materialX?

MrJemabaris
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Maxon really needs to optimize and expand the GTLF export, and add a glb import function. Getting lapped by Blender.

Bryanrabid
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