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What’s New in Cinema 4D 2025.2 and Redshift 2025.4

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What’s New in Cinema 4D 2025.2 and Redshift 2025.4
Join us for an exciting livestream about the new features in Cinema 4D 2025.2 and Redshift 2025.4 with Elly and Noseman from the Maxon Training Team.
00:00:00 Waiting Loop
00:00:45 Welcome
00:01:40 Today's Topic - New Features
00:02:54 RS OpenPBR Shader, Industry Standard
00:04:32 __ Where to find the OpenPBR Shader
00:05:09 __ Where they differ, Base Properties
00:07:34 __ Property Schematic Overview
00:08:21 __ Translucent example [1] Transmission
00:12:12 __ Translucent example [2] Subsurface
00:14:32 __ Coat, Darkening
00:15:56 __ Fuzz layer
00:17:37 __ Anisotropy [1] Rotation concept
00:19:23 __ Anisotropy [2] Node - Surface Tangent
00:20:20 __ Anisotropy [3] Ramp as input
00:21:10 __ Anisotropy [4] Maxon Noise new rotation
00:23:51 Q - Intro to caustics of diamonds, etc.
00:25:17 Q - OpenPBR [1] - faster - converting old
00:26:32 Q - OpenPBR [2] allows for Arnold conversion
00:26:59 Q - OpenPBR [3] Difference Dielectric and Metal
00:28:11 Q - OpenPBR [4] Transmission depth units
00:28:38 Q - OpenPBR [5] What is new about OpenPBR
00:29:13 Q - OpenPBR [6] Fuzz and Sheen, difference
00:30:21 Q - Surface Tangent node BW vs Normal map [1]
00:31:05 Q - Convert Standard Materials to OpenPBR [7]
00:32:31 Q - Surface Tangent node BW vs Normal map [2]
00:34:00 Q - Convert Standard Materials to OpenPBR [8]
00:34:29 RS Material Baking
00:35:30 __ Where to switch it on, what happens when on
00:37:12 __ Size settings
00:37:44 __ During import only, not a permanent caching
00:38:31 RS Camera Contribution Slider
00:38:48 __ Background checkbox, Camera Contribution
00:40:20 __ Visible checkbox, Camera Contribution
00:41:05 Cinema 4D News
00:44:13 Cinema 4D, Particle, Custom Properties
00:44:43 __ Output and Properties Naming
00:46:31 __ Caching selection
00:47:57 __ Use places for properties
00:49:02 Jelly Bag example, UV Coordinates
00:50:02 __ Color from Texture
00:50:40 Glow, Color Mapper
00:52:01 __ Result Glow
00:52:10 Turn Around, Time Condition
00:53:47 Bubbles and Density
00:54:27 __ Density and size
00:55:13 Cinema 4D, Particles, Density Distribution
00:55:55 __ Linear Field demonstration
00:56:25 __ Vertex Map to Density Distribution
00:57:18 __ Density Distribution - Spherical Field
00:57:49 __ Paint vertex used in Distribution
00:59:41 Cinema 4D, Look at Camera update, invert
01:01:13 Cinema 4D, Rocket Lasso, New Content
01:02:12 __ Branch Spline Modifier
01:02:52 __ Quick Walk Through, new spline Modifiers
01:04:40 Q - Camera Contribution off by default
01:05:22 Q -- Tip - set presets
01:07:48 Q - Any exclusive Maxon-One capsule updates
01:08:28 Cinema 4D, Constellation Generator
01:10:01 Q - OpenPBR [9] any limitations
01:10:57 Q - Constellation Generator - Rope Connections
01:13:56 Q - Any concerns about updating - crashing
01:16:58 Q -- Feedback on bug handling
01:17:13 Housekeeping
01:20:29 Meet us at NAB
01:21:17 Wrapping up, thank you, and bye
What’s New in Cinema 4D 2025.2 and Redshift 2025.4
Join us for an exciting livestream about the new features in Cinema 4D 2025.2 and Redshift 2025.4 with Elly and Noseman from the Maxon Training Team.
00:00:00 Waiting Loop
00:00:45 Welcome
00:01:40 Today's Topic - New Features
00:02:54 RS OpenPBR Shader, Industry Standard
00:04:32 __ Where to find the OpenPBR Shader
00:05:09 __ Where they differ, Base Properties
00:07:34 __ Property Schematic Overview
00:08:21 __ Translucent example [1] Transmission
00:12:12 __ Translucent example [2] Subsurface
00:14:32 __ Coat, Darkening
00:15:56 __ Fuzz layer
00:17:37 __ Anisotropy [1] Rotation concept
00:19:23 __ Anisotropy [2] Node - Surface Tangent
00:20:20 __ Anisotropy [3] Ramp as input
00:21:10 __ Anisotropy [4] Maxon Noise new rotation
00:23:51 Q - Intro to caustics of diamonds, etc.
00:25:17 Q - OpenPBR [1] - faster - converting old
00:26:32 Q - OpenPBR [2] allows for Arnold conversion
00:26:59 Q - OpenPBR [3] Difference Dielectric and Metal
00:28:11 Q - OpenPBR [4] Transmission depth units
00:28:38 Q - OpenPBR [5] What is new about OpenPBR
00:29:13 Q - OpenPBR [6] Fuzz and Sheen, difference
00:30:21 Q - Surface Tangent node BW vs Normal map [1]
00:31:05 Q - Convert Standard Materials to OpenPBR [7]
00:32:31 Q - Surface Tangent node BW vs Normal map [2]
00:34:00 Q - Convert Standard Materials to OpenPBR [8]
00:34:29 RS Material Baking
00:35:30 __ Where to switch it on, what happens when on
00:37:12 __ Size settings
00:37:44 __ During import only, not a permanent caching
00:38:31 RS Camera Contribution Slider
00:38:48 __ Background checkbox, Camera Contribution
00:40:20 __ Visible checkbox, Camera Contribution
00:41:05 Cinema 4D News
00:44:13 Cinema 4D, Particle, Custom Properties
00:44:43 __ Output and Properties Naming
00:46:31 __ Caching selection
00:47:57 __ Use places for properties
00:49:02 Jelly Bag example, UV Coordinates
00:50:02 __ Color from Texture
00:50:40 Glow, Color Mapper
00:52:01 __ Result Glow
00:52:10 Turn Around, Time Condition
00:53:47 Bubbles and Density
00:54:27 __ Density and size
00:55:13 Cinema 4D, Particles, Density Distribution
00:55:55 __ Linear Field demonstration
00:56:25 __ Vertex Map to Density Distribution
00:57:18 __ Density Distribution - Spherical Field
00:57:49 __ Paint vertex used in Distribution
00:59:41 Cinema 4D, Look at Camera update, invert
01:01:13 Cinema 4D, Rocket Lasso, New Content
01:02:12 __ Branch Spline Modifier
01:02:52 __ Quick Walk Through, new spline Modifiers
01:04:40 Q - Camera Contribution off by default
01:05:22 Q -- Tip - set presets
01:07:48 Q - Any exclusive Maxon-One capsule updates
01:08:28 Cinema 4D, Constellation Generator
01:10:01 Q - OpenPBR [9] any limitations
01:10:57 Q - Constellation Generator - Rope Connections
01:13:56 Q - Any concerns about updating - crashing
01:16:58 Q -- Feedback on bug handling
01:17:13 Housekeeping
01:20:29 Meet us at NAB
01:21:17 Wrapping up, thank you, and bye
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