World of Warcraft in 2024 (inc The War Within) - Review

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World of Warcraft ain't what it used to be (for better and for worse).

Video written, voiced and edited by Austin B.

#Review #WoW #TheWarWithin
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$80 USD for that Steel Series key cap???!! Not a whole set of key caps. Just a single key cap for the escape key. That is INSANE.

Benefits
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Well. Skill ups channel releasing a war within review before a final shape review wasn't in my bingo card.

Flecco
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I got burnt so many times from WoW that I'm probably never going back, but I hope WoW players get a W for once

nice_bnuuy
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Is it just me or does Austin sound more and more like Skillup every video?

majorbones
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This was the most back and forth review on this channel wtf lol

djmanoedits
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This is the first expansion that I haven't played on release (I started playing WoW in 2005). As much as I would love to dive back in, I know that regardless of how much casual content there is, I wouldn't be able to help myself when faced with the challenge of competing at the high end... I played Dragonflight for the first three patches, initially intending to be a casual player. Within a month or so, I was already in a heroic/mythic raiding guild whilst pumping +20-27 mythic+ keys. WoW is definitely more accessible than it has ever been, but it is also just as capable of consuming every moment of your free time.
There are just too many other awesome games that I miss out on every time I start playing again. I'm glad to see that the launch has been a success though, and I hope it continues for many years to come.

JustSmeKdd
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By what you said of Anduin "suddenly finding a civilization underground" i can see you skip the "stay a while and listen dialogues" and don't often click to read characters text dialogue. He hints at this very early on when he said the earthen called him "an Arathi" and he starts to investigate why

gabriel.fernandes.
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I wonder if the open world feeling empty might be an Australian server issue? On NA it’s pretty much always the opposite, there are times where the mobs simply don’t spawn fast enough because so many people are all doing the same open world content

robingoodfellow
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Damn, I didn’t even notice the transition from Ralph to Austin

Hartfeltet
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I grew up playing WoW in my teens, stopped when they released Cata. It will always be the best gaming period of my life, but ill never be able to go back to it. Its just strayed too far from what it used to be.

catatonic
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I remember that this game held me hostage for quite a few years where I played it obsessivly.

nielsB_FPV
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Unearned monologues of introspection does exactly describe how it felt to me.

MrHiglon
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its the most fun ive had in years playing wow, i don't feel any need to log in when i don't want to, and when i do i always have something to do that is satisfying and can get done in 30mins or less. the story is actually the bigger part that fills in a lot of gaps that linger from the past, but also teases us with questions about the future of azeroth. also a lot of the side quests had their own fantastic little storylines about them too, i felt invested into the dementia riddled earthen who we help shut down. i just hope they can keep up with the unquenchable thirst for new content and types of things to do.

seekhearts
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WoW's open world isn't empty because of their world or questing design.

It's empty because of "sharding". Creating dynamic instances of the same zone that split up the playerbase. This is done for performance reasons and so that you're not competing with as many other players for questing (would suck to compete with 20 other players to kill the same 5 boars), but it does also result in a world that feels less populated.

nat
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We're now into year 3 of "They are heading in the right direction". Maybe by 2067, WoW will indeed be worth our time again. Huzzah.

Aedrion-
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talking about wow without really mentioning the raids or dungeons is like talking about destiny without mentioning the shooting

deepdab
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And I'm a 14-year player finally quitting when my 12-month sub runs out in Feb because they wiped out 90% of my multiple guild banks. No restoration, no compensation, that's that.
With his set as a precedence, it saps all motivation to play when you know it's going to happen again, and your shit can just disappear, and they can't do anything about it.

LightBrand
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It took them 20 years to start improving accessibility.

StefanBlurr
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it is interesting seeing a different perspective on the story, I played through all the zones and did all side quests as i did the main quests and think the storyline is pretty strong. I do agree Alleria was a pretty generic progression that only got decent towards the end. But i dont think the lesson from the whole Anduin arc was that he didnt need the light etc but rather that even with what had happened during Shadowlands he was still worthy of wielding the light.
Same thing happens with Xal'atath, her actions are far more developed as you play through side quests and see how she has her hands in everything and is pushing everyone towards conflict and chaos.
The big downside for lore is WoW needs to thread the needle between the people that want to have fun learning the lore and the people that are not interested in lore or characters and just want to get to end content as soon as possible. That is why the story of the game is not really developed through the main story and why so much of the character development occurs through the "stay and listen" mechanics, theater trope reinactments and books and other things to read in the world. The main story is simply designed to give you very little context with everything else around the world giving much of the context but still being optional.

Quikbeam
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Hardly heard anything that sounded like a recommendation.

Zastrutzki
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