TURBO FUEL Layouts Made EASY in Satisfactory Update 7

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TURBO Fuel Layouts Made EASY in Satisfactory Update 7
Satisfactory Turbo Fuel Guide
--- Read More Below ---

Today we're looking at all the satisfactory Turbo fuel recipes, including alternate recipes and creating layouts for you to follow alongside.
Allowing you to produce any of the fuel layouts with ease.

You can find the written guide and layouts on:

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About: Satisfactory

Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
This Factorio like game has heavy automation, with automated mining, crafting, and you can even automate movement!

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I use my polymer resin for fabric, but a resource sink is absolutely needed. You want that over flow insurance. But the fabric is incredibly useful because you can automate gas masks and iodised gas masks.

Dohyden
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So much dedication, and clean tutorials. Just want to say thanks. 🙏

ivocanevo
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Not Heavy info, no dense info just perfect l info and layout. Perfect to upgrade my fuel now. Thanks!!

Thealbertbp
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This is some of the best guides i have found so fare and it have helped me alot setting up my power plants. So keep up the great work.

posinikdk
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I set up Diluted Fuel + Turbo Blend, for maximum fuel with minimal sulfur usage. Except pipes being all wonky, it was really nice, something like 800 sulfur to1200 crude oil. I forget the exact output but I think it struck a nice balance, since sulfur is oddly placed (and rare depending on what you do).

Karagoth
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Plastic and rubber sound great! I just started playing a few weeks ago and have just gotten to oil refineries, this is such a huge help I just got the heavy oil alt yesterday and was trying to figure this all out in my head. This takes so much of the guess work out of it. Im working on the same spot too with the 2 pure nodes and the one normal.

StrifeA
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Great analysis, clear explanation, clean builds, chill music, helpful and fun graphics.

Warppnt
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I would personally love to see a layout for rubber and plastic. Love the videos have helped me a lot on my build.

countryking
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Which Fuel/ Turbo Fuel recipe do you use in your builds and why?
- also, what would you like to see next in this series?

TotalXclipse
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I asked for that video and there it is. Very nice!

delhuge
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Thanks! Definitely i will go with the Diluted fuel -> Turbo fuel recipe.

julixandjulianox
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This is the one and only tutorial for this! Thanks :)

hpd_hero
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Thanks for the awesome build used it just now! Just a small note it is a "15" x 23 grid you need for the final build version.

psman
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Once you've got to Resource Well Pressurizers, the oil node roughly in the middle of the map is the absolute maths-perfect mid-game power solution. It has enough Crude Oil resource (fully overclocked) to create a 45GW fuel generator plant using Blenders and the Diluted Fuel alt recipe. You can build it in three stages, 15GW at a time, if need be.
It'll take your power needs right into late-game and frees up all regular oil resources for other nefarious FiXit deeds ;-)

coolersmoke
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My powerplant setup isn't very efficient, but here it goes: few oil extractors combined into 3000m³/min crude oil, 34 refineries making 3400m³/min heavy oil residue (all polymer resin goes to sink for now), 12 refineries making 1200m³/min residual fuel, 5 refineries making 1500m³/min petroleum coke, 2 normal sulfur nods with mk3 miners making 1200m³/min sulfur, 20 blenders making 2250m³/min turbofuel and lastly 208 fuel generators. I have capacity for 246+ of them as they consume only 9, 11m³/min turbofuel, but just didn't have enough space for all of them. Still, 63GW of power was enough for 5 particle accelerators. And everything, every single machine is overclocked to 250%.

xumot
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I have 2 turbofuel power plants, both using heavy oil into diluted fuel as base. One is using default turbo fuel recipe, the second uses turbo blend fuel, cuz I never tried that.

Now I can say I prefer turbo blend fuel by far because it uses way less sulfur at the cost of higher oil consumption but I don't need coal at all. The setup felt much easier and faster to build.

mh-sndt
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I just rewatched this about a month later, and it only got better.

Warppnt
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8:40 I believe if you use the alternative Dil Fuel in a blender recipe, you can get more out of this build by further min maxing the Heavy Oil residue to make more petroleum coke and send excess to make more turbo fuel.

rkay.gaming
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So Satisfactory 1.0 is out. I wanted to use your Last build with said recipies.. now may it be possible that the calculation with 60 Generators for 266 Turbo Fuel isnt working anymore? If the Generator now uses 7.5 TF per Minute you only get 36 Generators

king_kratzo
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1:58 Basic Turbofuel (Compacted Coal alt.)
4:55 Heavy Turbofuel (Heavy Oil, Compacted Coal alt.)
7:18 Blend Turbofuel (Heavy Oil alt.)
10:40 Turbofuel (Diluted Fuel, Heavy Oil, Compacted Coal alt.)

The problem I always see with how much energy you are going to get in the end is somewhat useless when people do not calculate how much energy is processing going to spend.
Yes, there is problem with underclocking energy consumption when we want to scale it massively, so it might be a good idea to provide with two extra numbers:
a) setup eats exactly this much energy
b) calculate energy spent if underclocking energy consumption would be linear
If anyone is interested, then:
1.a) 193
1.b) 199.9
2.a) 319.1
2.b) 324.8
3.a) 349.1
3.b) 365
4.a) 949.4
4.b) 968.1
Does not include Sink and Oil extractor. Uses Water extractor and U6 EA power consumption.
At least that is what I always found lacking when I was deciding how to power my save, though this might be more useful when comparing with other sources of energy(coal, ...).

mhx