Netfox Lag Compensation | Making a Godot 3D Multiplayer Template | LIVE | Part7

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This video covers installing Netfox and the integration required to enable lag compensation for a 3D multiplayer game. It's split into 2 sections, the first is getting it installed, the second is a review of the changes needed to make it work. I refactor of how we determine states was needed in order to correctly process the states from the server.

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[Part 7] THIS PART
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⭐️ Getting started with multiplayer? Begin here:
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#playerauthority #clientauthority #lagcompensation #spawnmobs #spawnnpc #spawnenemies #spawnenemy #syncnpc #syncmob #p2p #3dgame #respawn #pvp #health #animations #gamedevelopment #3dmultiplayer #godotstartertemplate #godot #godottips #gametech #gamedev #indiedev #multiplayer #network #godotengine #netfox
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thank you for taking the time to share this! I'm implementing netfox in my game right now and it's very helpful to see someone else go through it

matthewponder
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Nice work! I ended up not using lag compensation on my own project at least until a later stage, I had too much issues that I couldn't figure out when doing more than movement and the rollback ticks caused some crazy fps drops sometimes.

onokoreal
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Hello, can you make tutorial about p2p EOS Godot. there is an addon for this but I don't really understand it.

patyczakgaming