How To Fix Textures When Importing To Unity From Blender FBX

preview_player
Показать описание

An important note I forgot to mention, is that when dealing with an object using
a material made within blender you can actually bake the image textures to use when
exporting over to Unity.
This way you will retain the look of the material from Blender to Unity
rather than creating a random noise image in Gimp.

Textures From Poliigon:

Poliigon Material Converter Blender Addon:

Co-Founder/ CEO of Poliigon/ Big CG Energy Content Creator Blender Guru:

Music From Jackson Parodi (Please show some love, Criminally under-subbed):

Songs in order of appearance:

Jackson Parodi - Dance of Pales (Castlevania: SotN) [accordion cover]:

Jackson Parodi - Guardia's Millenial Fair [accordion cover]:

Jackson Parodi - Gold Saucer (Final Fantasy VII) [accordion cover]:
Рекомендации по теме
Комментарии
Автор

You can put the shader texture you made in blender onto a plane and add a camera facing downwards and render the plane to get the texture you made in blender.

swaglp
Автор

Tysm! Only tutorial that worked for me

stepanpise
Автор

mine has like a hundred textures though :( and is tons of items

kilsnacks
Автор

"i do love me a big sweet dumpy"

misfire
Автор

cant see shit cuz the ui scale is tiny

roxombplaysroblox