Unreal Fest Day 1 | Livestream 2

preview_player
Показать описание
Tune into the Unreal Fest 2023 Livestream coming direct to you from New Orleans!
Schedule (In Central Daylight Time)

Tuesday, October 3

00:00 Day 1 Schedule
00:09:57 ICVR’s Real-Time Pipeline - Chris Swiatek and Ihar Heneralau, ICVR
01:19:59 Optimizing UE5: Rethinking Performance Paradigms for High-Quality Visuals Pt.1: Nanite and Lumen - Matt Oztalay, Epic Games
03:38:48 Look Development with Substrate and Lumen - David Baylis, Epic Games
05:08:00 Developer Iteration and Efficiency in Unreal Engine - Mark Lintott and Daniel Tutino-Galletti, Epic Games
06:22:21 How NASA Is Using Simulations and Game Engine Technologies to Help Get Us Back to the Moon - Eddie Paddock and Lee Bingham, NASA

Wednesday, October 4

9:00 AM - 10:00 AM State of the Union: Virtual Production - Ryan Manning, Epic Games

10:30 AM - 11:30 AM Underwater ICVFX: The Making of Emancipation - Henrique Kobylko (Koby) and Rob Legato, Fuse

11:40 AM - 12:40 PM Optimizing UE5: Rethinking Performance Paradigms for High-Quality Visuals - Pt.2: Supporting Systems - Matt Oztalay, Epic Games

2:00 PM - 3:00 PM Reimagining the Horror: Lessons Learned from Layers of Fear - Lukasz Hacura, Anshar Studios

3:30 PM - 4:30 PM Finding the Fun in Fortnite: How to Create Player-Retentive Games in UEFN - Ray Benefield, Epic Games

4:45 PM - 5:45 PM Stylization in Animation and FX - Michael Neely, Epic Games

Thursday, October 5

10:00 AM - 11:00 AM Photoreal Digital Actors from Capture to Final Render: a ‘Blue Dot’ Case Study - Adam Kovac and Đorđe Vidović, Epic Games

11:30 AM - 12:30 PM Riding the Lightning: from Previz to Final Pixel, How ZOIC Studios Used Unreal Engine to Take CW’s The Flash series to the Next Level - Dave Funston, Ian fenton and Scott Rosekrans, ZOIC Studios

2:00 PM - 3:00 PM Modeling Mode: Creating Props and Buildings in UEFN - Russell Paul, Epic Games
Рекомендации по теме
Комментарии
Автор

00:09:57 - ICVR’s Real-Time Pipeline - Chris Swiatek and Ihar Heneralau, ICVR
01:19:59 - Optimizing UE5: Rethinking Performance Paradigms for High-Quality Visuals Pt.1: Nanite and Lumen - Matt Oztalay, Epic Games
03:38:48 - Look Development with Substrate and Lumen - David Baylis, Epic Games
05:08:00 - Developer Iteration and Efficiency in Unreal Engine - Mark Lintott and Daniel Tutino-Galletti, Epic Games
06:22:21 - How NASA Is Using Simulations and Game Engine Technologies to Help Get Us Back to the Moon - Eddie Paddock and Lee Bingham, NASA

aditiavfx
Автор

1:55:12 What to say about the best "slide" I've ever seen!
Integration of the 3D scene with typography, the presentation inside Unreal with console commands, super info! Thanks!

oimobD
Автор

10:20 ICVR's Real-Time Pipeline - Chris Swiatek and Ihar Heneralau
1:20:08 Optimizing UE5: Rethinking Performance Paradigms for High-Quality Visuals Pt.1: Nanite and Lumen - Matt Oztalay, Epic Games

JenAnty_JA
Автор

1:45:30 Do we know when this talk will be released? Thx!

oliviercouture_HavenStudios
Автор

3:51:12 - Awesome to bring these up, but Solution 2 still doesn't work when you're a short distance from the object, the splotchiness still pops up. Only real solution is to set the fall back mesh to 0. At least that's what I've found.

derekheisler
Автор

durring the Optimizing UE5 talk he refers to links at the end of the show to other videos where are these please

drumandbassob
Автор

How can I enable the view mode for nanite material id? I have much less view mode features than you. Is there an advanced view mode or something?

nikwalz
Автор

Awesome presentation as always ❤, but these optimization talk is for a few 🤓 like me, insane tech.

JenAnty_JA
Автор

Hello, It's amazing! Do you have a list of known limitations for Ndisplay in Unreal Engine 5?

damienmathieu
Автор

Could someone please extract key points and create a simple list of gold rules or actionable steps from the 'Optimizing UE5' talk? I didn't grasp any clear takeaways from the presentation

carlosrivadulla