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Unreal Fest Day 1 | Livestream 2
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Tune into the Unreal Fest 2023 Livestream coming direct to you from New Orleans!
Schedule (In Central Daylight Time)
Tuesday, October 3
00:00 Day 1 Schedule
00:09:57 ICVR’s Real-Time Pipeline - Chris Swiatek and Ihar Heneralau, ICVR
01:19:59 Optimizing UE5: Rethinking Performance Paradigms for High-Quality Visuals Pt.1: Nanite and Lumen - Matt Oztalay, Epic Games
03:38:48 Look Development with Substrate and Lumen - David Baylis, Epic Games
05:08:00 Developer Iteration and Efficiency in Unreal Engine - Mark Lintott and Daniel Tutino-Galletti, Epic Games
06:22:21 How NASA Is Using Simulations and Game Engine Technologies to Help Get Us Back to the Moon - Eddie Paddock and Lee Bingham, NASA
Wednesday, October 4
9:00 AM - 10:00 AM State of the Union: Virtual Production - Ryan Manning, Epic Games
10:30 AM - 11:30 AM Underwater ICVFX: The Making of Emancipation - Henrique Kobylko (Koby) and Rob Legato, Fuse
11:40 AM - 12:40 PM Optimizing UE5: Rethinking Performance Paradigms for High-Quality Visuals - Pt.2: Supporting Systems - Matt Oztalay, Epic Games
2:00 PM - 3:00 PM Reimagining the Horror: Lessons Learned from Layers of Fear - Lukasz Hacura, Anshar Studios
3:30 PM - 4:30 PM Finding the Fun in Fortnite: How to Create Player-Retentive Games in UEFN - Ray Benefield, Epic Games
4:45 PM - 5:45 PM Stylization in Animation and FX - Michael Neely, Epic Games
Thursday, October 5
10:00 AM - 11:00 AM Photoreal Digital Actors from Capture to Final Render: a ‘Blue Dot’ Case Study - Adam Kovac and Đorđe Vidović, Epic Games
11:30 AM - 12:30 PM Riding the Lightning: from Previz to Final Pixel, How ZOIC Studios Used Unreal Engine to Take CW’s The Flash series to the Next Level - Dave Funston, Ian fenton and Scott Rosekrans, ZOIC Studios
2:00 PM - 3:00 PM Modeling Mode: Creating Props and Buildings in UEFN - Russell Paul, Epic Games
Schedule (In Central Daylight Time)
Tuesday, October 3
00:00 Day 1 Schedule
00:09:57 ICVR’s Real-Time Pipeline - Chris Swiatek and Ihar Heneralau, ICVR
01:19:59 Optimizing UE5: Rethinking Performance Paradigms for High-Quality Visuals Pt.1: Nanite and Lumen - Matt Oztalay, Epic Games
03:38:48 Look Development with Substrate and Lumen - David Baylis, Epic Games
05:08:00 Developer Iteration and Efficiency in Unreal Engine - Mark Lintott and Daniel Tutino-Galletti, Epic Games
06:22:21 How NASA Is Using Simulations and Game Engine Technologies to Help Get Us Back to the Moon - Eddie Paddock and Lee Bingham, NASA
Wednesday, October 4
9:00 AM - 10:00 AM State of the Union: Virtual Production - Ryan Manning, Epic Games
10:30 AM - 11:30 AM Underwater ICVFX: The Making of Emancipation - Henrique Kobylko (Koby) and Rob Legato, Fuse
11:40 AM - 12:40 PM Optimizing UE5: Rethinking Performance Paradigms for High-Quality Visuals - Pt.2: Supporting Systems - Matt Oztalay, Epic Games
2:00 PM - 3:00 PM Reimagining the Horror: Lessons Learned from Layers of Fear - Lukasz Hacura, Anshar Studios
3:30 PM - 4:30 PM Finding the Fun in Fortnite: How to Create Player-Retentive Games in UEFN - Ray Benefield, Epic Games
4:45 PM - 5:45 PM Stylization in Animation and FX - Michael Neely, Epic Games
Thursday, October 5
10:00 AM - 11:00 AM Photoreal Digital Actors from Capture to Final Render: a ‘Blue Dot’ Case Study - Adam Kovac and Đorđe Vidović, Epic Games
11:30 AM - 12:30 PM Riding the Lightning: from Previz to Final Pixel, How ZOIC Studios Used Unreal Engine to Take CW’s The Flash series to the Next Level - Dave Funston, Ian fenton and Scott Rosekrans, ZOIC Studios
2:00 PM - 3:00 PM Modeling Mode: Creating Props and Buildings in UEFN - Russell Paul, Epic Games
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